Two-Headed Creature

From Epic Path
Jump to navigation Jump to search
Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Two-Headed Creature Pattern (+1 CR)

Subtype: add Two-Headed to subtypes


Two-Headed Creature is a pattern that adds a head to any creature who already has a head. If applied once, this results in a creature that has two heads. (And yes, this can be applied twice for three-headed monsters, if desired.) This generally works best on creatures that actually HAVE a head, of course, although it certainly can be applied to any creature regardless of anatomy to provide an interesting challenge. Oozes, ghosts, and swarms with Two-Heads can provide an interesting change of pace, and as always, the referee is encouraged to be creative.

Two-Headed is one of the most visually distinctive Patterns, and can be used to indicate weird 'sports' or the nefarious effects of some awful corruptive force. Entire tribes of two-headed gnolls or goblins might exist in out-of-the-way locations, or heck, there might be even entire nations of two-headed people. Weird magical alterations, the influence of some odd two-headed god, heck, there are many ways that this interesting and fun Pattern can be used in the GM's story-telling, so get out there and have fun with it!

This creature looks completely normal, except it has two heads. Aside from that it seems fine, even more dangerous than usual.

General

Init: +1 CRs greater than base creature.
Senses:
Perception: +3 CRs greater than base creature.
Movement Types:

Defense

AC: +1 CRs greater than base creature.
Hit Points: +1 CRs greater than base creature.
Will: +1 CRs greater than base creature.
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +1 CRs greater than base creature.
Damage: +1 CRs greater than base creature.
Save DC's: +1 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
Languages:

Special Abilities

Double Trouble (Ex; Two-Headed Creature Pattern)

Two-Headed creatures gain one free-action bonus Bite attack each round at their normal chance to-hit and damage. If they do not have a bite attack, they gain one free-action bonus melee attack at their normal chance to-hit and damage, instead.

Two Heads are Better than One (Ex; Two-Headed Creature Pattern)

Once per encounter, a Two-headed creature can use one of its abilities, from any source, as an immediate action. This use of the ability is completely free, and if the ability chosen has a limited number of uses, does not use up the normal usage of that ability.