Unkind Creature
Unkind Creature Pattern (+3 CR)
- Subtype: add Unkind to subtypes
Unkind Creature is a pattern meant to represent creatures with the Evil Eye, or some kind of a Doom that follows them. Unkind Creatures inflict bad luck on their victims, and the worse the luck grows, the more fated their victory.
Unkind is a subtle Pattern, but is powerful and dangerous in its effects. Unkind creatures can represent allies or victims of some dark coven of witches at work in a community, or the effects of some ancient burial ground, or the silent, haunted ruins of some ancient, awful society. A vast graveyard may be haunted by Unkind Specters, or some awful alchemical mistake may have invested the water supply in the sewers of a city with accursed powers. Evil cultists are a good place where Unkind curses can take root, and Unkind Vampire Thralls are oddly appropriate, as if those doomed souls needed anything worse in their tortured existence.
Unkind Creatures can be extremely dangerous to those who cannot resist their ill fortune, spreading misery and woe, and even if they are defeated, the victors are often left cursed, as the miasma of misery they spread clings and persists.
The Curse, the Evil Eye, Hexes and Hoodoos, all those things can be represented by Unkind Creatures, and bold GM's can find many ways to work this Pattern into their stories.
This creature looks haggard and drawn, as if suffering from some awful malady...that it is willing to share with you.
General
- Init: +1 CRs greater than base creature.
- Senses:
- Perception: +3 CRs greater than base creature.
- Movement Types:
Defense
- AC: +3 CRs greater than base creature.
- Maneuver Defense: +2 CRs greater than base creature.
- Hit Points: +2 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +3 CRs greater than base creature.
- Damage: +3 CRs greater than base creature.
- Maneuver Offense: +2 CRs greater than base creature.
- Save DC's: +3 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +2 CRs to all of its existing skills.
- Languages: