This elegant, gold-engraved wand features intricate runes across its many surfaces. At the business-end, it branches into three pointed prongs, but careful examination reveals that only one notch is present between the prongs. As a result, staring at the wand for too long is known to cause headaches and mild anxiety.
A wand of accessioning allows the wielder to add one additional target to spells they can cast which are either rays, or have a fixed number of targets greater than 1. This wand has no effect on non-ray spells that can only target a single creature (such as Disintegrate (Sorcerer/Wizard Spell)), nor does it have any effect on a spell with no limit to the number of targets (such as Fireball (Sorcerer/Wizard Spell)). It does improve a spell that can only target a single creature at lower caster levels, but can target more than one creature at higher caster levels (such as Magic Missile (Sorcerer/Wizard Spell)), even if the wielder isn't high enough to affect more than one creature with such spells yet.
The wand's ability can also be applied to spell-like abilities, assuming that ability meets the requirements described above.
This magic item's power stacks with the Sorcerer's Spell Surge ability, for spells which meet the requirements of both that ability and this rod.
The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.
The Minor Wand of Accessioning allows the wielder to add one additional target to any spell they can cast of spell level 1 which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The wand's ability can also be applied to any spell-like ability that the wielder possessed at character level 1, assuming that ability meets the requirements described above.
Creation:Creator (Feat), Bailiwick Check (DC 14 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 1,125 gp (minus cost of symbolic item).
The Common Wand of Accessioning allows the wielder to add one additional target to any spell they can cast of spell level 2 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The wand's ability can also be applied to any spell-like ability that the wielder possessed at character level 3 or earlier, assuming that ability meets the requirements described above.
Creation:Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 3,750 gp (minus cost of symbolic item).
The Novice's Wand of Accessioning allows the wielder to add one additional target to any spell they can cast of spell level 3 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The wand's ability can also be applied to any spell-like ability that the wielder possessed at character level 5 or earlier, assuming that ability meets the requirements described above.
Creation:Creator (Feat), Bailiwick Check (DC 26 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 8,000 gp (minus cost of symbolic item).
The Major Wand of Accessioning allows the wielder to add one additional target to any spell they can cast of spell level 4 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The wand's ability can also be applied to any spell-like ability that the wielder possessed at character level 7 or earlier, assuming that ability meets the requirements described above.
Creation:Creator (Feat), Bailiwick Check (DC 32 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 15,500 gp (minus cost of symbolic item).
The Exceptional Wand of Accessioning allows the wielder to add one additional target to any spell they can cast of spell level 5 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The wand's ability can also be applied to any spell-like ability that the wielder possessed at character level 9 or earlier, assuming that ability meets the requirements described above.
Creation:Creator (Feat), Bailiwick Check (DC 38 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 28,000 gp (minus cost of symbolic item).
The Adept's Wand of Accessioning allows the wielder to add one additional target to any spell they can cast of spell level 6 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The wand's ability can also be applied to any spell-like ability that the wielder possessed at character level 11 or earlier, assuming that ability meets the requirements described above.
Creation:Creator (Feat), Bailiwick Check (DC 44 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 65,000 gp (minus cost of symbolic item).
The Greater Wand of Accessioning allows the wielder to add one additional target to any spell they can cast of spell level 7 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The wand's ability can also be applied to any spell-like ability that the wielder possessed at character level 13 or earlier, assuming that ability meets the requirements described above.
Creation:Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 52 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 212,500 gp (minus cost of symbolic item).
The Singular Wand of Accessioning allows the wielder to add one additional target to any spell they can cast of spell level 8 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The wand's ability can also be applied to any spell-like ability that the wielder possessed at character level 15 or earlier, assuming that ability meets the requirements described above.
Creation:Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 60 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 650,000 gp (minus cost of symbolic item).
The Sage's Wand of Accessioning allows the wielder to add one additional target to any spell they can cast of spell level 9 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The wand's ability can also be applied to any spell-like ability that the wielder possessed at character level 18 or earlier, assuming that ability meets the requirements described above.
Creation:Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 68 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 2,050,000 gp (minus cost of symbolic item).
The Perfect Wand of Accessioning allows the wielder to add one additional target to any spell they can cast of any spell level, as long as the spell is either a ray spell, or has a fixed number of targets greater than 1. This also includes any True Dweomers the wielder can cast, as long as they meet the requirements.
The wand's ability can also be applied to any spell-like ability that the wielder possesses, assuming that ability meets the requirements described above.
Finally, the wand's ability can be applied to any scroll the wielder uses, as long as the spell being cast from the scroll meets the requirements described above.
Creation:Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 76 (10 + double CL)), Vital remnant, An item symbolic of the enchantment, 6,250,000 gp (minus cost of symbolic item).