Magic Items: Difference between revisions

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===[[Shoulders Slot Magic Items]]===
===[[Shoulders Slot Magic Items]]===
{| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
|-
| [[Cloak of Resistance (Magic Item)|Cloak of Resistance]] || varies || Shoulders || Grants a resistance bonus to all of the wearer's saving throws
|-
| [[Catching Cape (Magic Item)|Catching Cape]] || 200 gp || Shoulders || Grants wearer concealment (20% miss chance) against ranged attacks for 1 minute or until missed, after which the cloak is expended
|-
| [[Cloak of Human Guise (Magic Item)|Cloak of Human Guise]] || 900 gp || Shoulders || When worn by a half-human race, such as a half-elf or half-orc, it makes the wearer appear entirely human
|-
| [[Muleback Cords (Magic Item)|Muleback Cords]] || 1,000 gp || Shoulders || Wearer's strength is treated as being 8 higher for purposes of determining carrying capacity
|-
| [[Shawl of Life-Keeping (Magic Item)|Shawl of Life-Keeping]] || 1,000 gp || Shoulders || Each day, the wearer can transfer up to 10 hit points of health to the shawl, which are automatically applied to the wearer if they drop below 0 hit points that day
|-
| [[Shield Cloak (Magic Item)|Shield Cloak]] || 1,000 gp || Shoulders || As a move action, cloak can be wielded like a light wooden shield, and dropped as a free action to become a cloak again. Can be enchanted as a shield
|-
| [[Quickchange Cloak (Magic Item)|Quickchange Cloak]] || 1,500 gp || Shoulders || Cloak can store a disguise on the wearer applied through the Disguise skill, and restore it at any time, on command, retaining the original Disguise check
|-
| [[Cowardly Crouching Cloak (Magic Item)|Cowardly Crouching Cloak]] || 1,800 gp || Shoulders || As a move action, wearer can drop into a crouch, becoming blind, but requiring a will save from enemies to attack them while crouched (as Sanctuary spell)
|-
| [[Cloak of Elvenkind (Magic Item)|Cloak of Elvenkind]] || 2,500 gp || Shoulders || Grants wearer a +5 competence bonus on Stealth checks
|-
| [[Cloak of the Hedge Wizard (Magic Item)|Cloak of the Hedge Wizard]] || 2,500 gp || Shoulders || Grants wearer a cantrip usable at will, and two first level spells usable once per day, based on the school of magic the cloak is attuned to
|-
| [[Cloak of Fiery Vanishing (Magic Item)|Cloak of Fiery Vanishing]] || 2,600 gp || Shoulders || As an immediate action, when the wearer is engulfed in fire by any effect, he can become invisible, leaving behind illusory ashen remains
|-
| [[Cloak of Fangs (Magic Item)|Cloak of Fangs]] || 2,800 gp || Shoulders || Grants wearer a +1 resistance bonus to saving throws, and 5 times per day, as a swift action, can grow teeth to gain a bite attack
|-
| [[Pauldrons of the Serpent (Magic Item)|Pauldrons of the Serpent]] || 3,000 gp || Shoulders || Grants wearer a +2 dodge bonus to AC versus attacks of opportunity, and +2 to CMD versus Bull Rush, Grapple, Reposition and Trip maneuvers
|-
| [[Stonemist Cloak (Magic Item)|Stonemist Cloak]] || 3,500 gp || Shoulders || Grants wearer a +5 competence bonus on Stealth checks, and once per day can cast the Obscuring Mist spell
|-
| [[Cloak of the Scuttling Rat (Magic Item)|Cloak of the Scuttling Rat]] || 6,000 gp || Shoulders || Wearer can transform into a Dire Rat, as Beast Shape I, for up to 5 non-consecutive minutes per day
|-
| [[Seafoam Shawl (Magic Item)|Seafoam Shawl]] || 6,000 gp || Shoulders || Grants wearer the ability to cast the Fins to Feet spell once per day, with a duration of 5 hours
|-
| [[Treeform Cloak (Magic Item)|Treeform Cloak]] || 6,000 gp || Shoulders || Wearer can transform into a living tree, as Tree Shape I, and while in direct sunlight, heals 1d6 points of damage per hour
|-
| [[Eagle Cape (Magic Item)|Eagle Cape]] || 7,000 gp || Shoulders || Wearer is continually affected by Feather Fall, and once per day can transform into an Eagle, as Beast Shape I, for up to 10 minutes
|-
| [[Cloak of the Manta Ray (Magic Item)|Cloak of the Manta Ray]] || 7,200 gp || Shoulders || Wearer can take the form of a manta ray, as Beast Shape II, any time he is immersed in salt water
|-
| [[Hunter's Cloak (Magic Item)|Hunter's Cloak]] || 7,500 gp || Shoulders || While in unsettled terrain, the wearer can transform into any animal native to the terrain, as Beast Shape I, for up to 10 non-consecutive minutes per day
|-
| [[Cloak of the Duskwalker (Magic Item)|Cloak of the Duskwalker]] || 10,000 gp || Shoulders || Wearer gains Low-Light vision, and once per day, can cast Darkness, gaining Darkvision (60 ft) while inside its effects
|-
| [[Cocoon Cloak (Magic Item)|Cocoon Cloak]] || 10,000 gp || Shoulders || While wearer sleeps, he gains +4 natural armor to AC, and light fortification (25% chance a crit or sneak attack becomes a normal attack instead)
|-
| [[Pauldrons of the Bull (Magic Item)|Pauldrons of the Bull]] || 10,000 gp || Shoulders || Wearer gains a +2 competence bonus to CMB for Bull Rush maneuvers, and may roll twice when making a Bull Rush, taking the best result
|-
| [[Stone Cloak, Minor (Magic Item)|Stone Cloak, Minor]] || 10,000 gp || Shoulders || Wearer can turn into a stone statue, taking only free actions, but gaining DR 5/adamantine and a +5 circumstance bonus to Stealth checks
|-
| [[Cape of the Mountebank (Magic Item)|Cape of the Mountebank]] || 10,800 gp || Shoulders || Grants the wearer the ability to cast Dimension Door once per day
|-
| [[Pauldrons of the Watchful Lion (Magic Item)|Pauldrons of the Watchful Lion]] || 10,800 gp || Shoulders || When an enemy uses acrobatics to pass through a square threatened by the wearer, the wearer can make an immediate touch attack twice per day
|-
| [[Lion Cloak (Magic Item)|Lion Cloak]] || 12,000 gp || Shoulders || Wearer gains a +2 resistance bonus to saves against fear and mind-affecting effects, and can transform into a lion (as Beast Shape II) once per day
|-
| [[Mantle of Spores (Magic Item)|Mantle of Spores]] || 13,400 gp || Shoulders || Wearer gains a +4 resistance bonus to saves against disease, and once per day, can inflict spores on all adjacent creatures, dealing ongoing damage
|-
| [[Cape of Effulgent Escape (Magic Item)|Cape of Effulgent Escape]] || 14,000 gp || Shoulders || Cape constantly radiates light, and twice per day, can emit a burst of light, possibly blinding nearby creatures, and turning the wearer invisible for 1 minute
|-
| [[Cloak of Arachnida (Magic Item)|Cloak of Arachnida]] || 14,000 gp || Shoulders || Wearer is continually affected by Spider Climb, and once per day, can cast Web. Wearer can move through webs at half speed.
|-
| [[Tentacle Cloak (Magic Item)|Tentacle Cloak]] || 14,000 gp || Shoulders || Once per day, wearer can grow two tentacles from his shoulders, granting 2 natural attacks and a +4 competence bonus to Grapple maneuvers
|-
| [[Demonspike Pauldrons (Magic Item)|Demonspike Pauldrons]] || 14,350 gp || Shoulders || Act as +2 armor spikes, and deal 1d2 bleed on a successful Grapple or attack with the armor spikes.
|-
| [[Comfort's Cloak (Magic Item)|Comfort's Cloak]] || 15,600 gp || Shoulders || Wearer is continually affected by Endure Elements, and gains a +4 resistance bonus to saves against disease, poison, energy drain and effects which fatigue
|-
| [[Shawl of the Crone (Magic Item)|Shawl of the Crone]] || 16,000 gp || Shoulders || Wearer immediately transforms into an elderly female of its race, and gains a +4 circumstance bonus on Charisma checks to appear friendly, harmless or helpless
|-
| [[Prestidigitator's Cloak (Magic Item)|Prestidigitator's Cloak]] || 17,200 gp || Shoulders || Wearer gains a +8 competence bonus to Sleight of Hand, and can use the cloak to make a nearby object disappear. Magic!
|-
| [[Stole of Justice (Magic Item)|Stole of Justice]] || 18,000 gp || Shoulders || Wearer gains a +5 competence bonus to Sense Movtive, and can cast Zone of Truth for up to 5 non-consecutive minutes per day
|-
| [[Jellyfish Cape (Magic Item)|Jellyfish Cape]] || 19,200 gp || Shoulders || When submerged in water, wearer gains a swim speed of 20, can breathe underwater, and gains 20% concealment, and can sting adjacent foes
|-
| [[Cloak of the Diplomat (Magic Item)|Cloak of the Diplomat]] || 20,000 gp || Shoulders || Wearer gains a +5 competence bonus to Diplomacy and Sense Motive checks, and can adjust a creature's attitude by 3 steps instead of 2 with Diplomacy
|-
| [[Slashing Cloak (Magic Item)|Slashing Cloak]] || 20,000 gp || Shoulders || As a full round action, the wearer can spin in place to attack all adjacent creatures, and the cape can be enchanted as a weapon.
|-
| [[Stone Cloak, Major (Magic Item)|Stone Cloak, Major]] || 20,000 gp || Shoulders || Wearer can turn into a stone statue, taking only free actions, but gaining DR 10/adamantine and a +5 circumstance bonus to Stealth checks
|-
| [[Cloak of Displacement, Minor (Magic Item)|Cloak of Displacement, Minor]] || 24,000 gp || Shoulders || The wearer gains a 20% miss chance against attacks, as the Blur spell
|-
| [[Cloak of the Bat (Magic Item)|Cloak of the Bat]] || 26,000 gp || Shoulders || The wearer gains a +5 competence bonus to Stealth, and while in darkness, can gain the ability to fly for up to 7 minutes at a time
|-
| [[Highwayman's Cape (Magic Item)|Highwayman's Cape]] || 32,500 gp || Shoulders || The wearer gains a +5 competence bonus to Bluff or Stealth, and can try to escape grapples as an immediate action
|-
| [[Juggernaut's Pauldrons (Magic Item)|Juggernaut's Pauldrons]] || 40,000 gp || Shoulders || Wearer gains a +4 competence bonus to CMD, can fight below 0 hit points, and can enlarge himself, as Enlarge Person, on command
|-
| [[Charlatan's Cape (Magic Item)|Charlatan's Cape]] || 45,000 gp || Shoulders || Grants the wearer the ability to cast Dimension Door three times per day, and once per day the wearer can cast Ethereal Jaunt
|-
| [[Cloak of Displacement, Major (Magic Item)|Cloak of Displacement, Major]] || 50,000 gp || Shoulders || The wearer gains a 50% miss chance against attacks, as the Displacement spell
|-
| [[Wings of Flying (Magic Item)|Wings of Flying]] || 54,000 gp || Shoulders || On command, the wearer gains a fly speed of 60 ft, with average maneuverability
|-
| [[Cloak of Etherealness (Magic Item)|Cloak of Etherealness]] || 55,000 gp || Shoulders || On command, the wearer can become ethereal, as the Ethereal Jaunt spell, for up to 10 non-continuous minutes per day
|-
| [[Wings of the Gargoyle (Magic Item)|Wings of the Gargoyle]] || 72,000 gp || Shoulders || For up to 5 non-continuous minutes per day, the wearer gains a fly speed of 60 ft (average maneuverability) and DR 10/adamantine
|-
| [[Wyvern Cloak (Magic Item)|Wyvern Cloak]] || 78,600 gp || Shoulders || Grants wearer a +4 resistance bonus to Will saves, the effects of Feather Fall, Fly (as the spell) once per day, and a Stinger natural attack
|}
* ''[[#Top|Back to Top]]''


===[[Wrists Slot Magic Items]]===
===[[Wrists Slot Magic Items]]===

Revision as of 19:45, 3 July 2016


Pre-Made Magic

This page contains a listing of the pre-made magic items available in Epic Path. GM's are encouraged to allow players to create new items using the magic item creation rules, and, if the new items seem like they might be commonplace among discerning adventurers, include them in the pre-made magic items of their campaign.

The principle advantage of a pre-made magic item over those created custom is availability. Pre-made magic items have a chance to be available in a magic shop (this percentage chance is listed in the Money and Merchants page). Custom items must always be created, which takes a minimum of 1 week and often longer, whether it is made by a PC or an NPC. While large settlements will have magic item craftsmen who specialize in creating custom magic items, they demand payment up front and make the players wait for their item to be made.

Descriptions on this page do not provide all the details of the items described -- they are just summaries, and are often incomplete. Click on the item's link for complete details. In any case where the summary contradicts an item's full description, the full description should be considered correct (barring GM exception).


Wearable Magic Items

Armor Slot Magic Items

Belt Slot Magic Items

Body Slot Magic Items

Chest Slot Magic Items

Eyes Slot Magic Items

Feet Slot Magic Items

Hands Slot Magic Items

Head Slot Magic Items

Headband Slot Magic Items

Neck Slot Magic Items

Rings Slot Magic Items

Shoulders Slot Magic Items

Wrists Slot Magic Items

Magic Item Name Cost Slot Description
Bracers of Armor varies Wrist Grants the wearer an armor bonus to AC
Sleeves of Many Garments 200 gp Wrist Wearer can change the appearance of her clothing each time these sleeves are pulled on
Armbands of the Brawler 500 gp Wrist Grants the wearer a +1 competence bonus to CMB and CMD for grapple maneuvers
Burglar's Bracers 1,000 gp Wrist Bracers can transform into a set of masterwork thieves' tools and back, and once per day, wearer can take 10 on a Disable Device check
Bracers of Steadiness 2,000 gp Wrist Whenever the wearer takes 20 on a check requiring the use of her arms and/or hands, she gains a +5 competence bonus to the check
Manacles of Cooperation 2,000 gp Wrist When placed on a helpless creature, that creature will comply with any reasonable request and never try to escape, unless it makes a will save
Shackles of Compliance 3,280 gp Wrist The wearer of these cursed shackles is more easily intimidated (+4 on roll) and three times per day, the key-holder can cast Command on the wearer
Bracers of Falcon's Aim 4,000 gp Wrist Wearer is continually under the effects of the Aspect of the Falcon spell
Bracers of Archery, Lesser 5,000 gp Wrist Grants wearer a +1 competence bonus to attack rolls with a bow, if proficient, or proficiency with any bow (except crossbows) if not
Inquisitor's Vambraces 5,000 gp Wrist Grants the wearer a +5 competence bonus to Sense Motive and Intimidate checks
Spellguard Bracers 5,000 gp Wrist Grants wearer a +2 bonus to concentration checks to cast defensively, and three times per day, wearer can roll twice, taking better result
Bonebreaker Gauntlets 6,000 gp Wrist Once per day, wearer can inflict a -6 drain to a target's Strength, Dexterity or Constitution score as part of a melee attack
Vambraces of Defense 6,000 gp Wrist Grants the wearer a +1 deflection bonus to AC, and once per day, if the wearer has at least one hand free, he can deflect a ranged weapon attack
Verdant Vine 6,000 gp Wrist Once per day, the wearer can throw a berry from the vine to create a 20-ft patch of thorny vines, entangling creatures in the area
Longarm Bracers 7,200 gp Wrist Three times per day, wearer can increase her reach by 5 feet. Weapons using this reach take a -4 to-hit penalty, but unarmed and natural attacks do not
Bracers of the Glib Entertainer 7,900 gp Wrist Wearer gains a +5 competence bonus to Perform checks, and once per day can cast the Glibness spell
Charm Bracelet 8,000 gp Wrist A bracelet with several lucky charms, each of which can be expended for a useful effect
Duelist's Vambraces 8,000 gp Wrist When wielding two weapons or a double weapon, the wearer gains a +1 deflection bonus to AC, and once per round can reduce off-hand penalty by 2
Merciful Vambraces 8,000 gp Wrist Once per day, a paladin wearing these vambraces may apply one or more Mercies to any allies inside the range of her Aura of Resolve as a swift action
Vambraces of the Tactician 8,000 gp Wrist Once per day, a warlord wearing these vambraces can expand the effect of her Hold the Line stance by 10 feet for one round
Seducer's Bane 9,900 gp Wrist Grants a +5 resistance bonus to saves against enchantments, and makes it appear that failed enchantments have succeeded on the wearer
Bracers of the Avenging Knight 11,500 gp Wrist If the wearer can Smite Enemy, he is treated as being 4 levels higher for calculating the smite's effects; if wearer cannot smite, grants 1 smite per day
Arrowmaster's Bracers 13,900 gp Wrist Grants wearer DR 5/magic against ranged attacks, and a +1 deflection bonus to AC against ranged attacks, and once per day, can cast True Strike
Vambraces of the Genie (Efreeti) 14,400 gp Wrist Grants wearer Endure Elements continually, and the ability to cast Invisibility (self only), Produce Flame, and Pyrotechnics each once per day.
Bracelet of Bargaining 14,500 gp Wrist Grants a +5 competence bonus to Sense Motive, Bluff and Diplomacy checks, and when shaking hands, wearer can tell if deceit is involved
Bracelet of Mercy 15,000 gp Wrist If wearer is a Paladin, grants 1 additional use of Lay on Hands per day, and her effective caster level for removing diseases is increased by 4
Bracers of the Merciful Knight 15,600 gp Wrist If wearer is a Paladin, she is treated as 4 levels higher for determining effects of Lay on Hands, and once per day can imbue a Lay on Hands with a Lesser Restoration spell
Bracelet of Second Chances 15,750 gp Wrist Wearer can convert a critical hit or sneak attack into a normal hit up to seven times, after which the bracelet is expended
Shackles of Durance Vile 16,200 gp Wrist When attached to a helpless creature, that wearer is continually under the effects of a Dominate Person spell
Vambraces of the Genie (Djinni) 18,900 gp Wrist Grants wearer Endure Elements continually, and the ability to cast Gaseous Form, Invisibility, and Wind Wall each once per day.
Vambraces of the Genie (Marid) 18,900 gp Wrist Grants wearer Endure Elements continually, and the ability to cast Hydraulic Torrent, Invisibility, and Water Breathing each once per day.
Vambraces of the Genie (Shaitan) 18,900 gp Wrist Grants wearer Endure Elements continually, and the ability to cast Glitterdust, Meld Into Stone, and Stone Shape each once per day.
Bracelet of Friends 19,000 gp Wrist Each charm on the bracelet can be attuned to an ally, and can be expended to call that ally to your side as long as he is willing and on the same plane
Bracers of Archery, Greater 25,000 gp Wrist Grants wearer a +2 competence bonus to attacks and +1 to damage with a bow, if proficient, or proficiency with any bow (except crossbows) if not
Bracers of Sworn Vengeance 25,000 gp Wrist Once per day, wearer can swear vengeance on a target, gaining a +1 Competence bonus to hit, and +2d6 damage against that target
Dimensional Shackles 28,000 gp Wrist When attached to a helpless creature, that wearer is continually under the effects of a Dimensional Anchor spell
Gauntlets of Skill at Arms 30,000 gp Wrist Grants wearer proficiency in a number of weapons, or if already proficient, a +1 competence bonus to hit and damage with one of those weapons

Wielded Magic Items

Magic Weapons

Magic Rods

Magic Staves

Magic Wands

Magic Shields

Slotless Magic Items

Consumable/Expendable Magic Items