Epic Path: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 95: | Line 95: | ||
== Bestiary == | == Bestiary == | ||
* [[Bestiary]] | * [[Bestiary]] | ||
* [[Bestiary - | * [[Bestiary - Sortable List]] | ||
** [[Monster Types]] | ** [[Monster Types]] | ||
** [[Monster Roles]] | ** [[Monster Roles]] |
Revision as of 14:50, 2 May 2014
Introduction
Core Rules and New Rules
Feats
- General Feats
- Combat Feats
- Racial Feats
- Animal and Familiar Feats
- Item Creation Feats
- Metamagic Feats
- Class-Specific Feats
- Exotic Weapon Feats
- Epic Feats
To Do
Things That Still Need More Development
Campaign Settings
- Fane
- The Windward Marches - Monday Night Game
- <Unknown> - Sunday Game
Races
All core races and most "other" races are permitted in Epic Path. The GM should be consulted before selecting an "Other" race, or any alternative racial traits.
- d20pfsrd Race Page
- Arrakanza - A race of savage nomads living in the grass sea, known for their speed and fondness for pain.
- Fane Dar - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society.
The base Human race has been modified for Epic Path. This write-up replaces the Human race listing on d20pfsrd.
- Human - Humans are the dominant race, and have been tweaked to be more competitive with the other races.
Classes
- Alchemist: Fairly complex to design, fairly complex to play. Alchemists have a huge array of abilities, and you have to choose where to spend your resources.
- Barbarian: Modestly complex to design, stone-simple to play.
- Bard: Simple to design, complex to play.
- Brawler: Intentionally designed as a simple class to play, but a challenging class to play well.
- Cleric: Fairly simple to design, but complex to play, like all casters, and has a much stronger melee focus as well.
- Druid: Can be very complex to design and very complex to play.
- Fighter: By far the most complex melee class to design and quite challenging to play, but can accommodate almost any play-style.
- Monk: A simple class to design, there's very little beyond feats and skills to pick out.
- Paladin: Fairly simple to play and run, and can even serve as a capable backup healer.
- Prowler: Fairly simple to design, but challenging to play.
- Ranger: Moderately complex to design, but easy to play.
- Rogue: Complex to design, and moderately challenging to play.
- Sorcerer: Modestly complex to design, but challenging to play. Resource rationing is key.
- Warlord: Simple to design and simple to play, though nuanced play is rewarded.
- Wizard: Moderately complex to design, but very challenging to play. Anticipating and preparing the right spells is tough.
New and Modified Spells
Weapons, Armor and Equipment
Magic Items
- Magic Item Crafting Rules
- Magic Item Level Restrictions
- Magic Item Properties
- Dweomermetals And Other Special Materials
- New Magic Items
Bestiary