Magic Items: Difference between revisions
Line 37: | Line 37: | ||
|- | |- | ||
! Magic Item Name || Slot || class="unsortable" | Short Description | ! Magic Item Name || Slot || class="unsortable" | Short Description | ||
{{Magic-Item-Master-Table|Rod of Accessioning}} | |||
|- | |- | ||
| [[Amulet of Mighty Fists (Magic Item)]] || {{:Amulet of Mighty Fists (Magic Item)|transcludesection=Slot}} || {{:Amulet of Mighty Fists (Magic Item)|transcludesection=ShortDesc}} | | [[Amulet of Mighty Fists (Magic Item)]] || {{:Amulet of Mighty Fists (Magic Item)|transcludesection=Slot}} || {{:Amulet of Mighty Fists (Magic Item)|transcludesection=ShortDesc}} |
Revision as of 17:40, 19 April 2019
Magic Item Pricing
If you want to buy an item that isn't listed on the Epic Path page (such as something listed on d20pfsrd), you must first get GM approval for the item. If it is approved, use the pricing model, based on the caster level of the item.
Pre-built items listed below still require GM approval (as do all items, really), but the prices for them are already calculated for you.
This page contains a listing of the pre-made magic items available in Epic Path. GM's are encouraged to allow players to create new items using the magic item creation rules, and, if the new items seem like they might be commonplace among discerning adventurers, include them in the pre-made magic items of their campaign.
The principle advantage of a pre-made magic item over those created custom is availability. Pre-made magic items have a chance to be available in a magic shop (this percentage chance is listed in the Money and Merchants page). Custom items must always be created, which takes a minimum of 1 week and often longer, whether it is made by a PC or an NPC. While large settlements will have magic item craftsmen who specialize in creating custom magic items, they demand payment up front and make the players wait for their item to be made.
Descriptions on this page do not provide all the details of the items described -- they are just summaries, and are often incomplete. Click on the item's link for complete details. In any case where the summary contradicts an item's full description, the full description should be considered correct (barring GM exception).
Armor | Belt | Body | Chest | Eyes | Feet | Hands |
Head | Headband | Neck | Rings | Shoulders | Wrists | |
Weapons | Rods | Staves | Wands | Shields | Slotless | Consumable |
Skill Bonus Items
Adventurers will frequently find themselves wishing they had a little 'edge' on certain skills. Maybe they are not the brightest star in the heavens and have trouble mastering everything they would like. Maybe they want to be REALLY good at something. Or maybe they just like being pretty good at a lot of things. Regardless of why, it is possible to build a myriad of devices that make you better at 'things', and the rules for buying those items are found on the Skill Bonuses page.
Templates For New Items
- First item in a clade and the family description
- Each item after first
- Aggregated Family Page
- Table Row Per Item - use on tables listing items by slot (e.g. Magic Rods page)
- Table Row Per Family - use on main magic items table page (i.e. Magic Items page)
- Solo items not in a clade (e.g. rods)
- Weapon Base Prices - used as base price for all items unless price-nudge field is left blank