Magic Items
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Pre-Made Magic
This page contains a listing of the pre-made magic items available in Epic Path. GM's are encouraged to allow players to create new items using the magic item creation rules, and, if the new items seem like they might be commonplace among discerning adventurers, include them in the pre-made magic items of their campaign.
The principle advantage of a pre-made magic item over those created custom is availability. Pre-made magic items have a chance to be available in a magic shop (this percentage chance is listed in the Money and Merchants page). Custom items must always be created, which takes a minimum of 1 week and often longer, whether it is made by a PC or an NPC. While large settlements will have magic item craftsmen who specialize in creating custom magic items, they demand payment up front and make the players wait for their item to be made.
Descriptions on this page do not provide all the details of the items described -- they are just summaries, and are often incomplete. Click on the item's link for complete details. In any case where the summary contradicts an item's full description, the full description should be considered correct (barring GM exception).
Wearable Magic Items
Armor Slot Magic Items
Belt Slot Magic Items
Body Slot Magic Items
Chest Slot Magic Items
Eyes Slot Magic Items
Feet Slot Magic Items
Hands Slot Magic Items
Head Slot Magic Items
Headband Slot Magic Items
Neck Slot Magic Items
Rings Slot Magic Items
Shoulders Slot Magic Items
Magic Item Name | Cost | Slot | Description |
---|---|---|---|
Cloak of Resistance | varies | Shoulders | Grants a resistance bonus to all of the wearer's saving throws |
Catching Cape | 200 gp | Shoulders | Grants wearer concealment (20% miss chance) against ranged attacks for 1 minute or until missed, after which the cloak is expended |
Cloak of Human Guise | 900 gp | Shoulders | When worn by a half-human race, such as a half-elf or half-orc, it makes the wearer appear entirely human |
Muleback Cords | 1,000 gp | Shoulders | Wearer's strength is treated as being 8 higher for purposes of determining carrying capacity |
Shawl of Life-Keeping | 1,000 gp | Shoulders | Each day, the wearer can transfer up to 10 hit points of health to the shawl, which are automatically applied to the wearer if they drop below 0 hit points that day |
Shield Cloak | 1,000 gp | Shoulders | As a move action, cloak can be wielded like a light wooden shield, and dropped as a free action to become a cloak again. Can be enchanted as a shield |
Quickchange Cloak | 1,500 gp | Shoulders | Cloak can store a disguise on the wearer applied through the Disguise skill, and restore it at any time, on command, retaining the original Disguise check |
Cowardly Crouching Cloak | 1,800 gp | Shoulders | As a move action, wearer can drop into a crouch, becoming blind, but requiring a will save from enemies to attack them while crouched (as Sanctuary spell) |
Cloak of Elvenkind | 2,500 gp | Shoulders | Grants wearer a +5 competence bonus on Stealth checks |
Cloak of the Hedge Wizard | 2,500 gp | Shoulders | Grants wearer a cantrip usable at will, and two first level spells usable once per day, based on the school of magic the cloak is attuned to |
Cloak of Fiery Vanishing | 2,600 gp | Shoulders | As an immediate action, when the wearer is engulfed in fire by any effect, he can become invisible, leaving behind illusory ashen remains |
Cloak of Fangs | 2,800 gp | Shoulders | Grants wearer a +1 resistance bonus to saving throws, and 5 times per day, as a swift action, can grow teeth to gain a bite attack |
Pauldrons of the Serpent | 3,000 gp | Shoulders | Grants wearer a +2 dodge bonus to AC versus attacks of opportunity, and +2 to CMD versus Bull Rush, Grapple, Reposition and Trip maneuvers |
Stonemist Cloak | 3,500 gp | Shoulders | Grants wearer a +5 competence bonus on Stealth checks, and once per day can cast the Obscuring Mist spell |
Cloak of the Scuttling Rat | 6,000 gp | Shoulders | Wearer can transform into a Dire Rat, as Beast Shape I, for up to 5 non-consecutive minutes per day |
Seafoam Shawl | 6,000 gp | Shoulders | Grants wearer the ability to cast the Fins to Feet spell once per day, with a duration of 5 hours |
Treeform Cloak | 6,000 gp | Shoulders | Wearer can transform into a living tree, as Tree Shape I, and while in direct sunlight, heals 1d6 points of damage per hour |
Eagle Cape | 7,000 gp | Shoulders | Wearer is continually affected by Feather Fall, and once per day can transform into an Eagle, as Beast Shape I, for up to 10 minutes |
Cloak of the Manta Ray | 7,200 gp | Shoulders | Wearer can take the form of a manta ray, as Beast Shape II, any time he is immersed in salt water |
Hunter's Cloak | 7,500 gp | Shoulders | While in unsettled terrain, the wearer can transform into any animal native to the terrain, as Beast Shape I, for up to 10 non-consecutive minutes per day |
Cloak of the Duskwalker | 10,000 gp | Shoulders | Wearer gains Low-Light vision, and once per day, can cast Darkness, gaining Darkvision (60 ft) while inside its effects |
Cocoon Cloak | 10,000 gp | Shoulders | While wearer sleeps, he gains +4 natural armor to AC, and light fortification (25% chance a crit or sneak attack becomes a normal attack instead) |
Pauldrons of the Bull | 10,000 gp | Shoulders | Wearer gains a +2 competence bonus to CMB for Bull Rush maneuvers, and may roll twice when making a Bull Rush, taking the best result |
Stone Cloak, Minor | 10,000 gp | Shoulders | Wearer can turn into a stone statue, taking only free actions, but gaining DR 5/adamantine and a +5 circumstance bonus to Stealth checks |
Cape of the Mountebank | 10,800 gp | Shoulders | Grants the wearer the ability to cast Dimension Door once per day |
Pauldrons of the Watchful Lion | 10,800 gp | Shoulders | When an enemy uses acrobatics to pass through a square threatened by the wearer, the wearer can make an immediate touch attack twice per day |
Lion Cloak | 12,000 gp | Shoulders | Wearer gains a +2 resistance bonus to saves against fear and mind-affecting effects, and can transform into a lion (as Beast Shape II) once per day |
Mantle of Spores | 13,400 gp | Shoulders | Wearer gains a +4 resistance bonus to saves against disease, and once per day, can inflict spores on all adjacent creatures, dealing ongoing damage |
Cape of Effulgent Escape | 14,000 gp | Shoulders | Cape constantly radiates light, and twice per day, can emit a burst of light, possibly blinding nearby creatures, and turning the wearer invisible for 1 minute |
Cloak of Arachnida | 14,000 gp | Shoulders | Wearer is continually affected by Spider Climb, and once per day, can cast Web. Wearer can move through webs at half speed. |
Tentacle Cloak | 14,000 gp | Shoulders | Once per day, wearer can grow two tentacles from his shoulders, granting 2 natural attacks and a +4 competence bonus to Grapple maneuvers |
Demonspike Pauldrons | 14,350 gp | Shoulders | Act as +2 armor spikes, and deal 1d2 bleed on a successful Grapple or attack with the armor spikes. |
Comfort's Cloak | 15,600 gp | Shoulders | Wearer is continually affected by Endure Elements, and gains a +4 resistance bonus to saves against disease, poison, energy drain and effects which fatigue |
Shawl of the Crone | 16,000 gp | Shoulders | Wearer immediately transforms into an elderly female of its race, and gains a +4 circumstance bonus on Charisma checks to appear friendly, harmless or helpless |
Prestidigitator's Cloak | 17,200 gp | Shoulders | Wearer gains a +8 competence bonus to Sleight of Hand, and can use the cloak to make a nearby object disappear. Magic! |
Stole of Justice | 18,000 gp | Shoulders | Wearer gains a +5 competence bonus to Sense Movtive, and can cast Zone of Truth for up to 5 non-consecutive minutes per day |
Jellyfish Cape | 19,200 gp | Shoulders | When submerged in water, wearer gains a swim speed of 20, can breathe underwater, and gains 20% concealment, and can sting adjacent foes |
Cloak of the Diplomat | 20,000 gp | Shoulders | Wearer gains a +5 competence bonus to Diplomacy and Sense Motive checks, and can adjust a creature's attitude by 3 steps instead of 2 with Diplomacy |
Slashing Cloak | 20,000 gp | Shoulders | As a full round action, the wearer can spin in place to attack all adjacent creatures, and the cape can be enchanted as a weapon. |
Stone Cloak, Major | 20,000 gp | Shoulders | Wearer can turn into a stone statue, taking only free actions, but gaining DR 10/adamantine and a +5 circumstance bonus to Stealth checks |
Cloak of Displacement, Minor | 24,000 gp | Shoulders | The wearer gains a 20% miss chance against attacks, as the Blur spell |
Cloak of the Bat | 26,000 gp | Shoulders | The wearer gains a +5 competence bonus to Stealth, and while in darkness, can gain the ability to fly for up to 7 minutes at a time |
Highwayman's Cape | 32,500 gp | Shoulders | The wearer gains a +5 competence bonus to Bluff or Stealth, and can try to escape grapples as an immediate action |
Juggernaut's Pauldrons | 40,000 gp | Shoulders | Wearer gains a +4 competence bonus to CMD, can fight below 0 hit points, and can enlarge himself, as Enlarge Person, on command |
Charlatan's Cape | 45,000 gp | Shoulders | Grants the wearer the ability to cast Dimension Door three times per day, and once per day the wearer can cast Ethereal Jaunt |
Cloak of Displacement, Major | 50,000 gp | Shoulders | The wearer gains a 50% miss chance against attacks, as the Displacement spell |
Wings of Flying | 54,000 gp | Shoulders | On command, the wearer gains a fly speed of 60 ft, with average maneuverability |
Cloak of Etherealness | 55,000 gp | Shoulders | On command, the wearer can become ethereal, as the Ethereal Jaunt spell, for up to 10 non-continuous minutes per day |
Wings of the Gargoyle | 72,000 gp | Shoulders | For up to 5 non-continuous minutes per day, the wearer gains a fly speed of 60 ft (average maneuverability) and DR 10/adamantine |
Wyvern Cloak | 78,600 gp | Shoulders | Grants wearer a +4 resistance bonus to Will saves, the effects of Feather Fall, Fly (as the spell) once per day, and a Stinger natural attack |
Wrists Slot Magic Items
Magic Item Name | Cost | Slot | Description |
---|---|---|---|
Bracers of Armor | varies | Wrist | Grants the wearer an armor bonus to AC |
Sleeves of Many Garments | 200 gp | Wrist | Wearer can change the appearance of her clothing each time these sleeves are pulled on |
Armbands of the Brawler | 500 gp | Wrist | Grants the wearer a +1 competence bonus to CMB and CMD for grapple maneuvers |
Burglar's Bracers | 1,000 gp | Wrist | Bracers can transform into a set of masterwork thieves' tools and back, and once per day, wearer can take 10 on a Disable Device check |
Bracers of Steadiness | 2,000 gp | Wrist | Whenever the wearer takes 20 on a check requiring the use of her arms and/or hands, she gains a +5 competence bonus to the check |
Manacles of Cooperation | 2,000 gp | Wrist | When placed on a helpless creature, that creature will comply with any reasonable request and never try to escape, unless it makes a will save |
Shackles of Compliance | 3,280 gp | Wrist | The wearer of these cursed shackles is more easily intimidated (+4 on roll) and three times per day, the key-holder can cast Command on the wearer |
Bracers of Falcon's Aim | 4,000 gp | Wrist | Wearer is continually under the effects of the Aspect of the Falcon spell |
Bracers of Archery, Lesser | 5,000 gp | Wrist | Grants wearer a +1 competence bonus to attack rolls with a bow, if proficient, or proficiency with any bow (except crossbows) if not |
Inquisitor's Vambraces | 5,000 gp | Wrist | Grants the wearer a +5 competence bonus to Sense Motive and Intimidate checks |
Spellguard Bracers | 5,000 gp | Wrist | Grants wearer a +2 bonus to concentration checks to cast defensively, and three times per day, wearer can roll twice, taking better result |
Bonebreaker Gauntlets | 6,000 gp | Wrist | Once per day, wearer can inflict a -6 drain to a target's Strength, Dexterity or Constitution score as part of a melee attack |
Vambraces of Defense | 6,000 gp | Wrist | Grants the wearer a +1 deflection bonus to AC, and once per day, if the wearer has at least one hand free, he can deflect a ranged weapon attack |
Verdant Vine | 6,000 gp | Wrist | Once per day, the wearer can throw a berry from the vine to create a 20-ft patch of thorny vines, entangling creatures in the area |
Longarm Bracers | 7,200 gp | Wrist | Three times per day, wearer can increase her reach by 5 feet. Weapons using this reach take a -4 to-hit penalty, but unarmed and natural attacks do not |
Bracers of the Glib Entertainer | 7,900 gp | Wrist | Wearer gains a +5 competence bonus to Perform checks, and once per day can cast the Glibness spell |
Charm Bracelet | 8,000 gp | Wrist | A bracelet with several lucky charms, each of which can be expended for a useful effect |
Duelist's Vambraces | 8,000 gp | Wrist | When wielding two weapons or a double weapon, the wearer gains a +1 deflection bonus to AC, and once per round can reduce off-hand penalty by 2 |
Merciful Vambraces | 8,000 gp | Wrist | Once per day, a paladin wearing these vambraces may apply one or more Mercies to any allies inside the range of her Aura of Resolve as a swift action |
Vambraces of the Tactician | 8,000 gp | Wrist | Once per day, a warlord wearing these vambraces can expand the effect of her Hold the Line stance by 10 feet for one round |
Seducer's Bane | 9,900 gp | Wrist | Grants a +5 resistance bonus to saves against enchantments, and makes it appear that failed enchantments have succeeded on the wearer |
Bracers of the Avenging Knight | 11,500 gp | Wrist | If the wearer can Smite Enemy, he is treated as being 4 levels higher for calculating the smite's effects; if wearer cannot smite, grants 1 smite per day |
Arrowmaster's Bracers | 13,900 gp | Wrist | Grants wearer DR 5/magic against ranged attacks, and a +1 deflection bonus to AC against ranged attacks, and once per day, can cast True Strike |
Vambraces of the Genie (Efreeti) | 14,400 gp | Wrist | Grants wearer Endure Elements continually, and the ability to cast Invisibility (self only), Produce Flame, and Pyrotechnics each once per day. |
Bracelet of Bargaining | 14,500 gp | Wrist | Grants a +5 competence bonus to Sense Motive, Bluff and Diplomacy checks, and when shaking hands, wearer can tell if deceit is involved |
Bracelet of Mercy | 15,000 gp | Wrist | If wearer is a Paladin, grants 1 additional use of Lay on Hands per day, and her effective caster level for removing diseases is increased by 4 |
Bracers of the Merciful Knight | 15,600 gp | Wrist | If wearer is a Paladin, she is treated as 4 levels higher for determining effects of Lay on Hands, and once per day can imbue a Lay on Hands with a Lesser Restoration spell |
Bracelet of Second Chances | 15,750 gp | Wrist | Wearer can convert a critical hit or sneak attack into a normal hit up to seven times, after which the bracelet is expended |
Shackles of Durance Vile | 16,200 gp | Wrist | When attached to a helpless creature, that wearer is continually under the effects of a Dominate Person spell |
Vambraces of the Genie (Djinni) | 18,900 gp | Wrist | Grants wearer Endure Elements continually, and the ability to cast Gaseous Form, Invisibility, and Wind Wall each once per day. |
Vambraces of the Genie (Marid) | 18,900 gp | Wrist | Grants wearer Endure Elements continually, and the ability to cast Hydraulic Torrent, Invisibility, and Water Breathing each once per day. |
Vambraces of the Genie (Shaitan) | 18,900 gp | Wrist | Grants wearer Endure Elements continually, and the ability to cast Glitterdust, Meld Into Stone, and Stone Shape each once per day. |
Bracelet of Friends | 19,000 gp | Wrist | Each charm on the bracelet can be attuned to an ally, and can be expended to call that ally to your side as long as he is willing and on the same plane |
Bracers of Archery, Greater | 25,000 gp | Wrist | Grants wearer a +2 competence bonus to attacks and +1 to damage with a bow, if proficient, or proficiency with any bow (except crossbows) if not |
Bracers of Sworn Vengeance | 25,000 gp | Wrist | Once per day, wearer can swear vengeance on a target, gaining a +1 Competence bonus to hit, and +2d6 damage against that target |
Dimensional Shackles | 28,000 gp | Wrist | When attached to a helpless creature, that wearer is continually under the effects of a Dimensional Anchor spell |
Gauntlets of Skill at Arms | 30,000 gp | Wrist | Grants wearer proficiency in a number of weapons, or if already proficient, a +1 competence bonus to hit and damage with one of those weapons |