Sorcerer/Wizard Spells
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Level 0 Sorcerer/Wizard Spells
Level 0 sorcerer and wizard spells are also called "Cantrips".
Name | School | Cast Time | Description |
---|---|---|---|
Acid Splash | Conjuration | Std | Conjure an orb of acid that deals ranged acid damage. |
Bleed | Necromancy | Std | Cause bludgeoning damage and a Bruised condition. |
Dancing Lights | Illusion | Std | Creates illusory torches or other lights. |
Detect Magic | Universal | Std | Detects all spells and magic items within a 60 ft cone. |
Detect Poison | Universal | Std | Detects poison in a creature or object. |
Disrupt Undead | Necromancy | Std | Ray deals Positive Energy Damage to one Undead in range. |
Flare | Evocation | Std | Dazzles one creature. |
Ghost Sound | Illusion | Std | Create figment sounds in a location. |
Hand of the Magus | Transmutation | Std | You can telekinetically move and attack with a modest object. |
Jolt | Transmutation | Std | Deal electricity damage with a ranged touch attack. |
Light | Evocation | Std | Object shines like a torch. |
Mending | Transmutation | Std | Makes minor repairs on a non-magical object that is damaged or Broken. |
Message | Enchantment | Std | Whisper conversation at distance. |
Penumbra | Evocation | Std | Protects creature or object touched from bright light. |
Prestidigitation | Universal | Std | Performs minor tricks. |
Ray of Frost | Evocation | Std | Ray attack deals cold damage. |
Read Magic | Universal | Std | Read scrolls and spellbooks. |
Read Magic | Universal | Std | Read scrolls and spellbooks. |
Root | Transmutation | Std | Reinforces a subjects defense against being moved or tripped. |
Scoop | Evocation | Std | Create a scoop of force to pick up or carry liquids. |
Spark | Abjuration | Std | Dangerous spark injures your attacker. |
Level 1 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Adhesive Spittle | Conjuration | Std | Spit immobilizing goop at a creature. |
Adjuring Step | Abjuration | Std | You can move slowly and safely and still cast spells, until you move quickly. |
Air Bubble | Conjuration | Std | Creates a small pocket of air around your head or an object, which may burst as an attack. |
Alarm | Abjuration | Std | Wards an area for the night. |
Alter Winds | Transmutation | Std | Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster. |
Animate Rope | Transmutation | Std | Makes a rope move at your command, to trip or entangle an enemy. |
Ant Haul | Transmutation | Std | Increases the carrying capacity of a creature by 10 pounds per caster level. |
Anticipate Peril | Enchantment | Std | Targets gain a scaling bonus on their next initiative check. |
Bed of Iron | Necromancy | Std | Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue. |
Blend | Illusion | Std | Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. |
Blurred Movement | Illusion | Std | As Blur (Sorcerer/Wizard Spell), but only while you are moving, unless you move twice in a single round. |
Body Capacitance | Transmutation | Std | Gain protection against lightning attacks and release the energy as a Touch Attack. |
Bouncy Body | Abjuration | Immediate | The target's flesh becomes flexible and rubbery. |
Break | Transmutation | Std | Break an object or creature in range. |
Bungle | Enchantment | Immediate | Inflict a penalty on a target's d20 roll as an immediate action. |
Burning Disarm | Transmutation | Std | A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. |
Burning Hand of the Magus | Evocation | Std | Cone-shaped burst doing fire damage. |
Cause Fear | Necromancy | Immediate | One creature gains the Cringing condition. |
Charm Person | Enchantment | Std | Makes one Humanoid creature or person your friend. |
Chill Touch | Necromancy | Std | You dark powers touch victims in a small cone, inflicting necrotic damage and making undead humbled. |
Color Spray | Illusion | Std | dazzles, blinds, or fogs affected creatures. |
Dancing Lantern | Enchantment | Std | Animates a lantern-flame that follows you and can be used as a ray attack. |
Deja Vu | Enchantment | Immediate | Make a creature realize that things aren't so bad after all. |
Disguise Self | Illusion | Std | Changes your appearance. |
Ear-Piercing Scream | Illusion | Std | Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself. |
Endure Elements | Abjuration | Std | Exist comfortably in hot or cold regions. |
Enlarge Person | Transmutation | Std | Humanoid creature gains one size category. |
Expeditious Excavation | Transmutation | Std | Moves small amounts of earth. |
Expeditious Retreat | Enchantment | Std | Your Walk speed increases. |
Feather Fall | Transmutation | Immediate | Instantly changes the rate at which the targets falls. |
Floating Disk | Evocation | Immediate | Creates 3-ft.-diameter horizontal disk that carries things and can break falls. |
Gravity Bow | Evocation | Std | Projectiles do damage as though one size category bigger. |
Grease | Conjuration | Std | Covers a 10-ft. square or one object with a layer of slippery grease. |
Hideous Laughter | Enchantment | Std | Subject becomes wobbly due to gales of forced mirth. |
Hold Portal | Abjuration | Std | Holds door shut. |
Hydraulic Push | Evocation | Std | Wave of water damages and pushes an enemy one square. |
Hypnotism | Enchantment | Std | Distracts and inflicts psychic damage. |
Illusion of Calm | Illusion | Std | You appear to be standing calmly, even when you take some actions. |
Jump | Transmutation | Immediate | Subject gains a Vaulting speed for one round. |
Liberating Command | Transmutation | Immediate | Restrained target may make an Escape Artist check to escape as an immediate action. |
Lock Gaze | Enchantment | Std | Compel the target to look at you and only you, no matter how painful. |
Mage Armor | Conjuration | Std | Gives subject +3 Armor Bonus to AC. |
Magic Aura | Abjuration | Immediate | Alter your aura to grant AC. |
Magic Missile | Evocation | Std | Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5). |
Magic Weapon | Transmutation | Std | Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. |
Memory Lapse | Enchantment | Std | Subject forgets events back to last turn. |
Monkey Fish | Transmutation | Std | Gain a climb speed and a swim speed of 10 ft. or more for a time. |
Mudball | Conjuration | Std | Ray Attack that causes the target to be blinded and bludgeoned. |
Nauseating Trail | Enchantment | Std | Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares. |
Peacebond | Abjuration | Immediate | Locks a weapon in place on the target's body. |
Phantom Blood | Necromancy | Std | When struck in combat, gain temporary hp's and a phantom copy. |
Poisoned Egg | Transmutation | Std | Transform the contents of a normal egg into a single dose of Simple Venom. |
Ray of Enfeeblement | Necromancy | Std | Ray causes Withered, and threatens a Synergy. |
Shadow Weapon | Illusion | Std | Create a quasi-real weapon for yourself or for allies. |
Shield | Enchantment | Std | Invisible disc gives +4 Arcane Bonus to AC. |
Shocking Grasp | Evocation | Std | Touch delivers Electricity (energy, common) damage. |
Silent Image | Illusion | Std | Creates a visual-based illusion of your design. |
Snowball | Necromancy | Std | Ranged touch delivers Cold Damage and might inflict torpid. |
Stone Shield | Conjuration | Immediate | A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. |
Stumble Gap | Conjuration | Std | Small hole trips creatures. |
Summon Monster I | Universal | Std | Summons one Summoned Monster to fight for you. |
Sunder Breaker | Abjuration | Std | Attacks against you are costly, or you may break your own protection to inflict damage. |
Touch of the Sea | Transmutation | Std | Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process. |
True Strike | Universal | Immediate | Gain a bonus on your next attack roll. |
Unseen Servant | Conjuration | Std | Creates an invisible, mindless, shapeless force that performs simple tasks. |
Vanish | Illusion | Immediate | Immediately become Invisible for 1 round. |
Ventriloquism | Illusion | Std | Make your voice seem to issue from someplace else. |
Wave Shield | Abjuration | Immediate | Water blunts one incoming attack or fire effect as an immediate action. |
Web Bolt | Conjuration | Std | As the Web (Sorcerer/Wizard Spell), except only occupying a single creature's space. |
Level 2 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Aboleth's Lung | Transmutation | Std | Targets are suddenly unable to breathe air, but can breathe underwater. |
Admonishing Ray | Evocation | Std | You fire one or more Securing force rays. |
Aggressive Thundercloud | Evocation | Std | Flying storm cloud deals electricity damage. |
Air Step | Transmutation | Std | Tread on air, with limitations. |
Arcane Lock | Abjuration | Std | Magically locks a portal or chest. |
Blindness/Deafness | Necromancy | Std | Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy. |
Blur | Illusion | Std | Subject gains partial concealment if they displace at least 15 feet from their starting space each round. |
Burning Arc | Evocation | Std | Create an arc of flame that burns one or more targets within a 20-foot cone. |
Burning Gaze | Evocation | Std | Inflict fire damage and Burned to creatures simply by looking at them. |
Burst of Radiance | Illusion | Std | Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them. |
Codespeak | Enchantment | Std | Recipients gain the ability to speak, read, and write a new, coded language. |
Companion Polymorph | Transmutation | Std | You transform the target into a smaller, harmless-looking animal of the same approximate body type. |
Compassionate Ally | Enchantment | Std | Target is compelled to help injured ally or suffer the Antagonized condition. |
Continual Flame | Evocation | Std | Makes a permanent, heatless light. |
Disguise Other | Illusion | Std | As Disguise Self, but affects you or another. |
Dust of Twilight | Conjuration | Std | Black particles extinguish light sources and damages creatures. |
Embrace Destiny | Universal | Std | Dice with Fate, for good or ill. |
Endure Elements, Communal | Abjuration | Std | As Endure Elements (Sorcerer/Wizard Spell), but you may protect several creatures you touch. |
Euphoric Cloud | Enchantment | Std | Fog intoxicates living creatures. |
False Life | Necromancy | Std | Gain 1d10 temporary hp + 1/lvl (max +10). |
Fiery Shuriken | Conjuration | Std | Calls forth rays, expressing as fiery projectiles that fly at opponents. |
Flaming Sphere | Evocation | Std | Rolling ball of fire deals Fire Damage. |
Fog Cloud | Abjuration | Std | Fog obscures vision. |
Frost Fall | Evocation | Std | Inflict cold damage and hindered. |
Ghoul Touch | Necromancy | Std | Damages one living target you touch. |
Glitterdust | Enchantment | Std | Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects. |
Gust of Wind | Evocation | Std | Blows away or knocks down smaller creatures. |
Haunting Mists | Illusion | Std | Creatures are shaken and take gnashing damage... or DO they? |
Invisibility | Illusion | Std | Subject is invisible until the end of its next encounter. |
Juxtaposition | Conjuration | Std | Swaps places with the caster and an enemy creature. |
Kinetic Reverberation | Abjuration | Std | Channels the force of your actions into a ray of Force damage. |
Knock | Transmutation | Std | Opens locked or magically sealed door... eventually. |
Least Polymorph | Transmutation | Std | Assume form of a Small or Medium Humanoid. |
Levitate | Transmutation | Std | Subject gains a Hover speed. |
Life Pact | Necromancy | Std | Affected creatures automatically donate hp to stabilize fallen ally. |
Magic Mouth | Illusion | Std | Objects speaks once when triggered. |
Make Whole | Transmutation | Std | Repairs a damaged or broken magic item or construct. |
Minor Image | Illusion | Std | Creates a visual and audible illusion of your design that can cause harm to believers. |
Mirror Image | Illusion | Std | Creates a decoy duplicate of you. |
Pilfering Hand of the Magus | Evocation | Std | You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends. |
Pyrotechnics | Transmutation | Std | Turns a fire into a burst of dazzling fireworks and a thick column of smoke. |
Qualm | Enchantment | Std | Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing. |
Resist Energy | Abjuration | Std | Provides a scaling resistance to one Common energy type. |
Ricochet Shot | Evocation | Std | Imbues a projectile or thrown weapon to give it the ability to ricochet. |
River Whip | Conjuration | Std | Create a whip of water that you wield as a weapon. |
Scare | Necromancy | Std | Inflict psychic damage and Cringing on one or two targets. |
Scorching Ray | Enchantment | Std | Ray Attack deals Fire Damage. |
Seducer's Eyes | Enchantment | Std | You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them. |
See Invisibility | Universal | Std | Reveals invisible creatures or objects. |
Share Memory | Universal | Std | Share or inflict one memory upon the target. |
Shatter | Abjuration | Std | Sonic vibration damages objects or a enemy creatures. |
Slipstream | Conjuration | Std | Wave boosts or hampers creature's speed. |
Spell Gauge | Universal | Std | You learn the nature of, and disable, a target creature's supernatural or spell-like ability. |
Spider Climb | Transmutation | Std | Grants Greater Climb of 20 feet. |
Stone Call | Conjuration | Std | Inflicts damage and difficult terrain to all creatures in area. |
Stricken Heart | Necromancy | Std | Clenching agonies inflict Necrotic damage and Jostled. |
Summon Monster II | Universal | Std | Summons one Summoned Monster to fight for you. |
Tactical Acumen | Enchantment | Std | Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning. |
Touch of Bloodletting | Necromancy | Std | This spell causes any existing wounds that the target possesses to bleed profusely. |
Touch of Mercy | Enchantment | Std | The target creature gains the Secured condition. |
Tremor Blast | Transmutation | Std | You create a minor earthquake that can inflict bludgeoning damage and Quelled. |
Twilight Haze | Illusion | Std | Illusory fog obscures vision. |
Web | Conjuration | Std | Fills 10-ft.-radius spread (5x5 area) with sticky spiderwebs that impair movement. |
Level 3 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Accursed Glare | Necromancy | Std | Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy. |
Adjustable Disguise | Illusion | Std | As Disguise Self (Sorcerer/Wizard Spell), but you can change the disguise as a swift action. |
Air Geyser | Abjuration | Std | Blast of air deals bludgeoning damage and pushes targets violently around. |
Aqueous Orb | Enchantment | Std | Rolling ball of water deals Buffeting or Winded Damage. |
Arcane Sight | Enchantment | Std | Magical auras become visible, a ray attack becomes available. |
Ash Storm | Conjuration | Std | Hamper vision and inflict abrasion damage on all victims. |
Barrow Haze | Necromancy | Std | Fog obscures vision and inflicts negative energy. |
Battering Blast | Abjuration | Std | You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects. |
Bells | Enchantment | Std | A silvery tinkle distracts your foes... or destroys them. |
Blade Snare | Abjuration | Std | Blades damage and hinder all creatures around you. |
Blot | Illusion | Std | Ruins writings and wipes creatures out of existence. |
Chain of Perdition | Enchantment | Std | Creates a floating chain of force that damages your foes most terribly. |
Cloak of Winds | Abjuration | Std | Creates a whirling screen of strong wind around you. |
Daylight | Evocation | Std | 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind. |
Diamond Spray | Conjuration | Std | You blast a ray of diamond slivers at a target in range. |
Dispel Magic | Abjuration | Std | Cancels one magical spell or effect. |
Displacement | Illusion | Immediate | Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round. |
Elemental Aura | Abjuration | Std | Creates an aura of energy around you that damages others and protects you. |
Eruptive Pustules | Transmutation | Std | Acid boils burst as ray attacks. |
Final Sacrifice | Evocation | Std | You disrupt the conjuring energies within a summoned creature, causing it to violently explode. |
Fireball | Evocation | Std | Hurl a fiery bead that bursts into a huge fiery explosion. |
Fly | Universal | Std | Subject gains Lesser Flight equal to its normal Walk speed. |
Force Anchor | Conjuration | Std | Ray Attack deals a target force damage and limits their movement. |
Force Punch | Evocation | Immediate | Target takes force damage and is pushed away. |
Gentle Repose | Necromancy | Std | Preserves one corpse. |
Halt Undead | Necromancy | Std | Immobilizes several undead that are near each other. |
Haste | Transmutation | Std | Two or more allies move faster, and gain a bonus attack action during a full attack. |
Heroism | Enchantment | Std | Gives +2 bonus on attack rolls, saving throws, and skill checks. |
Hold Person | Enchantment | Std | Paralyzes one humanoid creature for a brief time. |
Invisibility Sphere | Illusion | Std | Makes creatures within 10 ft. of the touched recipient invisible. |
Isolate | Illusion | Std | Your ray attack causes a target to become Exiled. |
Lesser Polymorph | Transmutation | Std | Assume form of a Small or Medium Monster of any sort, with no Ranged abilities. |
Lightning Bolt | Evocation | Std | Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line. |
Major Image | Illusion | Std | As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects. |
Malediction | Necromancy | Std | Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them. |
Pellet Blast | Abjuration | Std | Creates an explosion of deadly metal pellets. |
Phantom Steed | Conjuration | Std | Magic mount appears for the day. |
Protection from Energy | Enchantment | Std | Grants 3 temp hit points/lvl, only against one kind of common energy. |
Ray of Exhaustion | Necromancy | Std | Ray makes subject fatigued and places it at risk of a synergy. |
Red Right Hand of the Magus | Evocation | Std | You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution. |
Resist Energy, Communal | Abjuration | Std | This spell functions like Resist Energy (Sorcerer/Wizard Spell), except you can protect several creatures. |
Silver Darts | Conjuration | Std | Cone of silver darts deals damage to targets near you. |
Slow | Transmutation | Std | Inflicts Hindered upon multiple foes. |
Spider Climb, Communal | Transmutation | Std | As Spider Climb (Sorcerer/Wizard Spell), but affects multiple targets. |
Stinking Cloud | Enchantment | Std | Vile vapors inflict damage and the Gagging condition. |
Stoneskin | Enchantment | Std | Ignores a scaling number of points of damage per attack from a specified Common Physical damage type. |
Storm Step | Conjuration | Std | You call lightning for damage, and transport. |
Suggestion | Enchantment | Std | Compels subject to follow stated course of action. |
Summon Monster III | Universal | Std | Summons one Summoned Monster to fight for you. |
Tiny Hut | Evocation | Std | Creates shelter for 10 creatures on a Material Plane. |
Trial of Fire and Acid | Transmutation | Std | The target creatures suffer damage and the Singed condition. |
Unravel Destiny | Universal | Std | A target suffers if it has Action Points. |
Water Breathing | Transmutation | Std | Subjects can breathe underwater. |
Wind Wall | Abjuration | Std | Deflects arrows, smaller creatures, and gases. |
Level 4 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Adjustable Polymorph | Transmutation | Std | As Least Polymorph (Sorcerer/Wizard Spell), but you can change the shape as a swift action. |
Aggressive Thundercloud, Greater | Evocation | Std | Flying storm cloud deals lightning (energy, common) damage. |
Ball Lightning | Evocation | Std | Flying ball of lightning deals heavy Electricity damage. |
Bestow Curse | Enchantment | Immediate | Immediately inflict Cursed or Jinxed on a creature within your melee reach. |
Black Tentacles | Conjuration | Std | Tentacles damage, immobilize, and move around creatures. |
Bloody Arrows | Conjuration | Std | Conjure deadly arrows that strike unerringly. |
Boneshatter | Transmutation | Std | A crackling ray deals heavy damage and inflicts wobbly. |
Charm Monster | Enchantment | Std | Makes monster believe it is your ally. |
Confusion | Enchantment | Std | Subjects struck by ray behave oddly and are at risk of a synergy. |
Conjure Deadfall | Conjuration | Std | You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect. |
Crushing Despair | Enchantment | Std | Subjects struggle to keep living against the assault of quiescent damage. |
Defensive Shock | Abjuration | Std | Electricity damages your enemies and punishes your attackers. |
Dimension Door | Conjuration | Std | Teleports you and possibly others a short distance. |
Dimensional Anchor | Abjuration | Std | Bars extradimensional movement. |
Dragon's Breath | Evocation | Std | Gives you a dragon's Breath Weapon. |
Elemental Body I | Transmutation | Std | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Enervation | Necromancy | Std | Subject gains 1d4 points of Essence Suppression and is at risk of a synergy. |
Enlarge Person, Mass | Transmutation | Std | Humanoids you choose gain one size category. |
False Life, Greater | Necromancy | Std | Gain 2d10 temporary hp + 1/lvl. |
Fear | Necromancy | Std | Subjects within cone suffer Psychic damage and gain the Cringing condition. |
Fire Shield | Evocation | Std | Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold. |
Firefall | Transmutation | Std | Causes fire to burst up, dealing heavy Fire damage and inflicting Singed. |
Flaming Sphere, Greater | Evocation | Std | Rolling ball of fire deals Fire Damage. |
Globe of Invulnerability, Lesser | Abjuration | Std | Stops spell-like effects. |
Hurricane Blast | Evocation | Std | Creates a severe blast of wind away from you. |
Ice Storm | Evocation | Std | Hail deals damage and may slow creatures. |
Illusory Wall | Illusion | Std | Wall, floor, or ceiling looks real, but anything can pass through. |
Insulting Hand of the Magus | Evocation | Std | A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose. |
Invisibility, Greater | Illusion | Std | As Invisibility (Sorcerer/Wizard Spell), but works against all senses. |
Make Whole, Greater | Transmutation | Std | This spell repairs 1d8+1 points of siege damage to a vehicle or fortification. |
Master's Escape | Conjuration | Immediate | Switch places with one summoned creature you control. |
Overwhelming Grief | Enchantment | Std | Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect. |
Phantasmal Killer | Illusion | Std | Fearsome phantom image damages a foe. |
Phantom Steed, Communal | Conjuration | Std | Summon up to 6 Phantom Steeds, dividing the duration among them. |
Pillar of Fire | Evocation | Std | Creates deadly columns of flame. |
Pillar of Ice | Necromancy | Std | Creates confounding pillars of ice. |
Protection from Energy, Communal | Abjuration | Std | As Protection from Energy (Sorcerer/Wizard Spell), but you may affect several creatures. |
Rainbow Pattern | Illusion | Std | Lights fascinate and inflict Light damage on chosen creatures. |
Remove Curse | Abjuration | Std | Frees object or person from curse. |
Resist Uncommon Energy | Abjuration | Std | Ignores a scaling number of points of damage per attack from a specified Uncommon energy type. |
Ride the Waves | Transmutation | Std | Target can breathe water and swim. |
Secure Shelter | Conjuration | Std | Creates sturdy cottage. |
Shadow Barbs | Illusion | Std | When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not. |
Shocking Image | Illusion | Std | As Mirror Image (Sorcerer/Wizard Spell), but the duplicates emit electrical damage when destroyed. |
Shout | Evocation | Std | Damages creatures and objects within cone with Sonic damage. |
Solid Fog | Conjuration | Std | Blocks vision, slows movement, stops some ranged attacks. |
Summon Monster IV | Universal | Std | Summons one Summoned Monster to fight for you. |
Touch of Slime | Conjuration | Std | Touch infests a target with slime, doing heavy damage. |
Unbearable Brightness | Enchantment | Std | Your enchantment blasts an area with destroying light (energy, uncommon). |
Wall of Blindness | Illusion | Std | Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses. |
Wandering Star Motes | Illusion | Std | Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage. |
Warded March | Abjuration | Std | You are highly resistant to energy or physical damage for one move action, and deal heavy damage to foes you move through. |
Level 5 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Absorb Toxicity | Necromancy | Std | You become immune to poisons, absorb one, and then spread it to others. |
Acidic Spray | Conjuration | Std | Deals heavy Acid damage and inflicts the Singed condition. |
Astral Projection, Lesser | Necromancy | Std | Limited astral travel. |
Blight | Necromancy | Std | Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty. |
Blood Boil | Evocation | Std | Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk. |
Calm Air | Abjuration | Std | You calm the air and disperse fog, dust, and other particles. |
Caustic Blood | Transmutation | Std | You imbue your blood with corrosive acid. |
Cloudkill | Conjuration | Std | Obscures vision and inflicts poison damage. |
Cone of Cold | Evocation | Std | Inflicts intense cold damage in a large cone. |
Corrosive Consumption | Transmutation | Std | Ray causes targets form to transform into acid...with dire results. |
Damnation Stride | Enchantment | Std | Teleports you a short distance and leaves behind a burst of fire. |
Daywalker | Necromancy | Std | Turns an ally into a pseudo-undead, with potent benefits. |
Dismissal | Enchantment | Std | Your scorn hurts. Make a ray attack with dire consequences. |
Dominate Person | Enchantment | Std | Controls Humanoid telepathically. |
Echolocation | Transmutation | Std | Grants you Echolocation. |
Elemental Body II | Transmutation | Std | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Feeblemind | Enchantment | Std | Subject's INT and CHA are destroyed, inflicting heavy Psychic damage and Ability Drain. |
Fulgere | Abjuration | Std | The power of a volcano inflicts Scouring damage on your foes and punishes your attackers. |
Hold Monster | Enchantment | Std | Briefly paralyzes one creature of any type. |
Hostile Juxtaposition | Conjuration | Std | You create a dimensional link with a targeted creature, and switch spots with it. |
Hungry Earth | Transmutation | Std | All solid surfaces bite savagely at creatures adjacent to them. |
Icy Prison | Evocation | Std | Thick ice hampers and damages the target. |
Interposing Hand of the Magus | Evocation | Std | Hand provides cover against 1 opponent, or damage against several. |
Life Bubble | Abjuration | Std | Protects creatures from some types of sustained environmental effects. |
Mind Fog | Illusion | Std | Illusory fog obscures vision and causes fictive damage. |
Nightmare | Illusion | Std | Sends vision dealing heavy psychic damage and fatigue. |
Overland Flight | Transmutation | Std | You fly with tremendous stability and power, and are able to cruise long distances with ease. |
Persistent Image | Illusion | Std | As Minor Image (Sorcerer/Wizard Spell), but much stronger. |
Phantasmal Web | Illusion | Std | Catches subjects in an illusory web. |
Pillar of Stone | Conjuration | Std | Creates durable stone pillars. |
Planar Adaptation | Transmutation | Std | Resist harmful effects of environmental damage of another plane. |
Polymorph | Transmutation | Std | Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities. |
Rolling Stone | Abjuration | Std | Rolling ball of stone deals Abrasion and Crushing Damage. |
Sending | Evocation | Std | Delivers short message anywhere, instantly. |
Sonic Thrust | Abjuration | Std | Ray of sound damages and moves targets. |
Stoneskin, Communal | Enchantment | Std | As Stoneskin, but you may protect multiple creatures. |
Suffocation | Necromancy | Std | Target suffers heavy winded damage. |
Summon Monster V | Universal | Std | Summons one Summoned Monster to fight for you. |
Teleport | Conjuration | Ritual | Instantly transports you as far as 50 miles per hour you spend casting. |
Uncommon Stoneskin | Enchantment | Std | Ignores a scaling number of points of damage per attack from a specified Uncommon Physical damage type. |
Wall of Sound | Enchantment | Std | Sonic wall damages creatures. |
Level 6 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Acid Fog | Conjuration | Std | Dense Fog deals acid damage and slows movement. |
Antimagic Field | Abjuration | Std | Completely but temporarily suppresses magical effects within 10 ft. |
Apparition | Illusion | Std | The caster creates a short-lived illusory thing, that traces a 30 foot line and makes touch attacks. |
Armored March | Abjuration | Std | You are highly resistant to all damage for one move action, and deal heavy damage to foes you move through. |
Banshee Blast | Necromancy | Std | Cone deals severe damage and induces fear. |
Chain Lightning | Evocation | Std | Unleash a spectacular crackling corona of lightning bolts. |
Circle of Death | Necromancy | Std | Dark forces attempt to slay all living creatures. |
Cloak of Dreams | Enchantment | Std | Ray causes living creatures to fall asleep and risk a Synergy. |
Cold Ice Strike | Abjuration | Std | Blast of ice slivers deals cold damage and slows. |
Contagious Flame | Evocation | Std | Blast of deadly fire eats away harder and harder at enemies. |
Deadly Necrosis | Necromancy | Std | Strikes a creature you choose with necrotic damage and are Impaired...at a minimum. |
Disintegrate | Transmutation | Std | Reduces one creature or object to dust. |
Dispel Magic, Greater | Abjuration | Std | Cancels multiple magical spells or effects |
Elemental Assessor | Transmutation | Std | Elemental ray transforms parts of the victim into a damaging canker. |
Elemental Body III | Transmutation | Std | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Envious Urge | Enchantment | Std | Targets suffer damage and want what you have. A lot. |
Eyebite | Necromancy | Std | Targets suffer rugosic damage and are dazzled. |
Fluid Form | Transmutation | Std | Become a living liquid, gaining many bonus effects. |
Forceful Hand of the Magus | Evocation | Std | Hand carries your stuff and pushes creatures away, doing heavy damage in the process. |
Form of the Dragon I | Transmutation | Std | Turns you into a draconic creature. |
Freezing Sphere | Enchantment | Std | Freezes water or deals cold damage. |
Globe of Invulnerability | Abjuration | Std | Stops supernatural and spell-like effects. |
Hallucinatory Terrain | Illusion | Std | Appears like any sort of natural terrain, but does not conceal structures or creatures. |
Hellfire Ray | Evocation | Std | A blast of hellfire deals damage, and if it kills the victim, then things get...interesting. |
Heroism, Greater | Enchantment | Std | Gives +3 bonus on attack rolls, saves, and skill checks, and temporary hit points. |
Impulsive Burst | Conjuration | Std | An emanation of the Essence of Force damages and moves creatures. |
Move Earth | Transmutation | Ritual | Digs enormous trenches and builds hills. |
Moving Mountain | Abjuration | Std | Rolling ball of stone deals Abrasion and Piercing Damage. |
Oasis | Transmutation | Std | Create a comfortable and secured place in the wilderness. |
Pillar of Iron | Conjuration | Std | Creates extremely durable pillars of solid Iron. |
Programmed Image | Illusion | Std | As Minor Image, but dormant until triggered by event. |
Resilient Sphere | Conjuration | Std | Flying sphere of forceful air deals Scouring or Thundercrash Damage. |
Resist Rare Energy | Abjuration | Std | Ignores a scaling number of points of damage per attack from a specified Rare energy type. |
Serenity | Enchantment | Std | Peaceful feelings harm those attempting violence. |
Shadow Walk | Illusion | Std | Step into shadow to travel rapidly. |
Suggestion, Mass | Enchantment | Std | As Suggestion, affects multiple targets. |
Summon Monster VI | Universal | Std | Summons one Summoned Monster to fight for you. |
True Seeing | Universal | Std | Lets you see things as they really are. |
Undeath to Death | Necromancy | Std | Inflicts heavy light (energy, uncommon) damage to the unliving in your sight. |
Utter Contempt | Enchantment | Std | Targets suffer heavy Soul (energy, rare) damage as you deride them. |
Level 7 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Apparition Insidiae | Illusion | Std | The caster creates a short-lived illusory thing, that traces a 40 foot line and makes touch attacks. |
Arcane Sight, Greater | Enchantment | Std | As Arcane Sight, but faster, and the ray attack is stronger. |
Archon's Trumpet | Enchantment | Std | Inflicts heavy thundercrash damage to all targets in a 30 foot cone. |
Banishment | Abjuration | Std | Your scorn hurts. Make several ray attacks with dire consequences. |
Caustic Eruption | Evocation | Std | Burst deals heavy acid damage. |
Constricting Coils | Conjuration | Std | Eldritch muscular coils deal crushing damage to the target while holding it still. |
Create Demiplane, Lesser | Conjuration | Ritual | Create your own Demiplane, nice and cozy. |
Elemental Body IV | Transmutation | Std | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Ethereal Jaunt | Transmutation | Std | You become ethereal until your next combat ends. |
Finger of Death | Necromancy | Std | Deals heavy necrotic (energy, uncommon) damage to one subject. |
Firebrand | Evocation | Std | Affected creatures gain flaming weapons and a one-use ray of fire attack. |
Fly, Mass | Universal | Std | One or more creatures gains ability to fly. |
Form of the Dragon II | Transmutation | Std | Turns you into a huge draconic creature. |
Grasping Hand of the Magus | Evocation | Std | Hand carries items and allies without effort. |
Hammerblow | Abjuration | Std | Without a sound, break objects and batter foes within a short distance. |
Hold Person, Mass | Enchantment | Std | This spell briefly paralyzes several humanoid targets. |
Insanity | Enchantment | Std | Subject suffers continuous confusion. |
Invisibility, Mass | Illusion | Std | As Greater Invisibility, but affects multiple creatures. |
Mage's Magnificent Mansion | Conjuration | Std | Door leads to extradimensional mansion. |
Mage's Sword | Evocation | Std | Floating magic blades strike opponents. |
Mirage Arcana | Illusion | Std | As Hallucinatory Terrain, plus structures. |
Plague Storm | Necromancy | Std | Cloud inflicts Necrotic damage |
Planar Adaptation, Mass | Transmutation | Std | This spell functions like Planar Adaptation, except affecting multiple targets. |
Planar Refuge | Conjuration | Std | Enforces the rules of the Material Plane on other planes of existence. |
Plane Shift | Conjuration | Ritual | You and your allies can travel to another plane. |
Polymorph, Greater | Transmutation | Std | Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities. |
Prismatic Spray | Evocation | Std | Rays hit subjects with variety of effects. |
Project Image | Illusion | Std | Illusory double can talk and cast spells. |
Rare Stoneskin | Enchantment | Std | Ignores a scaling number of points of damage per attack from a specified Rare Physical damage type. |
Resonating Word | Transmutation | Std | Target is damaged, and suffers ongoing sonic damage. |
Reverse Gravity | Transmutation | Std | Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage.. |
Scouring Winds | Evocation | Std | Winds deal scouring damage. |
Standing Wave | Enchantment | Std | Rolling ball of water deals Buffeting or Winded Damage. |
Statue | Transmutation | Ritual | Subject can become a statue at will, being subject only to Sunders. |
Sudden Necrosis | Necromancy | Std | Strikes a creature you choose with necrotic damage and inflicts Impaired...at a minimum. |
Summon Monster VII | Universal | Std | Summons one Summoned Monster to fight for you. |
Teleport, Greater | Conjuration | Ritual | This spell functions like teleport, except that there is no range limit. |
Walk through Space | Conjuration | Std | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. |
Wall of Force | Transmutation | Std | Creates an invisible, immobile wall of pure force. |
Wall of Light | Enchantment | Std | An immobile curtain of deadly light that blocks line of sight. |
Wish, Limited | Universal | Std | Alters reality (within limits). |
Level 8 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Apparition Dirus | Illusion | Std | The caster creates a short-lived illusory thing, that traces a 60 foot line and makes touch attacks. |
Bestow Curse, Greater | Enchantment | Std | Inflicts Cursed or Hexed upon multiple creatures you choose. |
Burst of Revelation | Enchantment | Std | Enemies you choose at long range suffer terrible damage of a type you choose. |
Charm Monster, Mass | Enchantment | Std | As Charm Monster, but multiple targets within 30 feet of each other. |
Clenched Fist of the Magus | Evocation | Std | Large hand clenched into a brutal fist smashes your foes as a ray attack, leaving them wobbling. |
Corrosive Touch | Conjuration | Std | Touch Attack deals Acid Damage. |
Create Demiplane | Conjuration | Ritual | As Lesser Create Demiplane, but larger and with better decorating. |
Deadly Image | Illusion | Std | As Minor Image, much bigger, more damaging, and may affect multiple senses. |
Deathneedle | Necromancy | Std | A needle of shadow darts out as a ray and inflicts heavy negative energy damage to a target. |
Demand | Enchantment | Ritual | As Sending, plus you can send a Suggestion. |
Destruction of Self | Illusion | Std | You create a ray attack of lies, that knocks your target loose from reality. |
Dimensional Lock | Abjuration | Std | Teleportation and interplanar travel blocked until the next Moon. |
Disassemble | Transmutation | Std | Tear your foes to pieces. |
Dust Form | Transmutation | Std | You become an incorporeal creature of dust for a short period of time. |
Flying Fingernails | Transmutation | Std | Blast forth your own fingernails as deadly ray attacks. |
Form of the Dragon III | Transmutation | Std | Turns you into a huge draconic creature. |
Frost Fingers | Transmutation | Std | Transform your targets with extreme Cold (energy, common), the frostbite potentially rendering them Crippled. |
Ghosthowl | Illusion | Std | Damages insubstantial creatures without a saving throw, and all others with a saving throw. |
Greater Oculus Electricum | Evocation | Std | Your eyes glow electric blue, granting you eldritch vision and a terrible splash attack. |
Hammerblow, Mass | Abjuration | Std | Without a sound, break objects and batter foes within a short distance. |
Heart of Glass | Transmutation | Std | Target enemy is rendered Defenseless or Vulnerable to a single class of damage chosen by the caster. |
Horrid Wilting | Necromancy | Std | Deals terrible Desiccation damage to creatures chosen. |
Impulsive Burst, Mass | Conjuration | Std | An emanation of the Essence of Force damages and moves creatures. |
Incendiary Cloud | Enchantment | Std | Cloud obscures vision and inflicts Darkfire damage. |
Instant Necrosis | Necromancy | Std | Strikes a creature you choose with necrotic damage and inflicts Crippled...at a minimum. |
Juggernaut's March | Abjuration | Std | You are nearly immune to damage for one move action, and deal heavy damage to foes you move through. |
Molten Orb | Conjuration | Std | Molten metal ray attack acts as a splash weapon, dealing Fire Damage plus ongoing damage. |
Orb of the Void | Necromancy | Std | Flying sphere of darkness deals Necrotic damage and Essence Destruction. |
Pillar of Lava | Evocation | Std | Pillars of lava impede movement and deal damage. |
Plumbumgaol | Conjuration | Std | Leaden bonds impair your chosen victims, and lays a deadly Synergy. |
Polar Ray | Evocation | Std | Ray attack deals cold (energy, common) damage and Ability Dilution. |
Power Word Stun | Enchantment | Std | Ray attack stuns creature and places them at risk of a Synergy. |
Prismatic Wall | Abjuration | Std | Wall's colors have array of effects. |
Rain of Arrows | Conjuration | Std | You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. |
Resist All Energy | Abjuration | Std | Ignores a scaling number of points of damage per attack from All energy types. |
Screen | Illusion | Ritual | Illusion hides area from both vision and scrying. |
Seamantle | Conjuration | Std | Sheathes you in protective water. |
Shout, Greater | Evocation | Std | Devastating yell deals Sonic damage. |
Skyshard | Abjuration | Std | Shimmering shards of the Sky act as ray attacks, dealing obliteration (physical, rare) and pushing targets struck. |
Static Burst | Evocation | Immediate | Blast foes in your melee reach with heavy lightning damage, make them dazzled, and push them away. |
Stormbolts | Evocation | Std | You are struck by a massive lightning bolt...and share. |
Summon Monster VIII | Universal | Std | Summons one Summoned Monster to fight for you. |
Sunburst | Evocation | Std | Deals heavy light damage to a large area within range. |
Telekinetic Sphere | Conjuration | Std | Conjure a flying sphere that deals damage, and can knock creatures Prone. |
Thundermane | Illusion | Std | You put on a spectacle, dealing heavy, albeit illusory, damage to victims you choose. |
Vitriolic Mist | Abjuration | Std | As Fire Shield, except Acid Damage, and potentially much stronger. |
Level 9 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Apparition Atrox | Illusion | Std | The caster creates a short-lived illusory thing, that traces a 120 foot line and makes touch attacks. |
Astral Projection | Necromancy | Ritual | Projects you and others onto Astral Plane. |
Battering Ram | Abjuration | Std | An eldritch Ram smashes a foe for damage and a free Bull Rush. |
Bilocation | Conjuration | Std | Exist in two places at once, gaining tremendous mobility and durability. |
Bristlecone | Abjuration | Std | Massive cones of energy inflict damage and push enemies in a 25-foot cone. |
Bruxism | Enchantment | Std | Locks the form of affected enemy creatures into rigid spasms, causing damage if they try to escape. |
Canopic Conversion | Necromancy | Std | Turns your allies into pseudo-undead, with potent benefits. |
Censorium | Illusion | Std | Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage. |
Chaos Engine | Transmutation | Std | Transmute an area into Real Reality, causing all creatures caught within to suffer damage. |
Clashing Rocks | Conjuration | Std | Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. |
Consumptum Feurium Magnifica | Evocation | Std | Point-blank blast of terrible darkfire energy, powered by the caster's life-force. |
Create Demiplane, Greater | Conjuration | Ritual | As Create Demiplane, but much larger. |
Crushing Hand of the Magus | Evocation | Std | A really large hand crushes your foes. |
Deadly Juxtaposition | Conjuration | Std | You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies. |
Dominate Monster | Enchantment | Std | As Dominate Person, but any creature. |
Elitist | Enchantment | Std | Ally creatures, which may include yourself, gain many potent boosts when affected by Elitist. |
Emblazon Crest | Transmutation | Std | Your distinct symbol is magically displayed on any suitable item you carry. |
Energy Drain | Necromancy | Std | Subject gains 2d4 points of Essence Omission and is at risk of a synergy. |
Essence of Motion | Conjuration | Std | Touching an enemy catapults them away from you, or they may fall Prone and suffer damage to resist. |
Etherealness | Transmutation | Std | Travel to an Ethereal Plane with companions. |
Fleshblight | Necromancy | Std | Calls forth a long-range 7x7 cone of necrotic (energy, uncommon) damage, affecting both friend and foe. |
Forced Quiet | Enchantment | Std | Muffle sound around the target. |
Foresight | Universal | Std | "Sixth sense" warns of impending danger and grants many benefits. |
Foehammer | Abjuration | Std | Without a sound, the caster smashes his foes with force damage. |
Freedom | Abjuration | Std | Releases creature from all conditions save only death. |
Furnace Bones | Evocation | Std | Infuses allies you touch with fiery abilities. |
Gate | Conjuration | Std | Connects two planes for travel by any creatures, in either direction. |
Ghost Dance | Illusion | Std | Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment. |
Gift of the Rider | Illusion | Std | Allied recipients may use their actions and movements far more efficiently. |
Gloria Mundi | Transmutation | Std | Allies you choose are transmuted into their perfect forms, gaining many benefits. |
Hearts of Glass | Transmutation | Std | Target enemies are rendered Defenseless or Vulnerable to a single class of damage chosen by the caster. |
Heroic Invocation | Enchantment | Std | Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed. |
Hold Monster, Mass | Enchantment | Std | Paralyzes multiple creatures for a short time. |
Icy Prison, Mass | Evocation | Std | Thick ice hampers and damages several targets. |
Imprisonment | Abjuration | Std | Chains and possibly entombs subject you touch. |
Invincible March | Abjuration | Std | You are immune to damage for one move action, and deal heavy damage to foes you move through. |
Mage's Disjunction | Abjuration | Std | Cancels multiple magical spells or effects and Disintegrates its targets. |
Mad Hallucination | Illusion | Std | Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy. |
Mass Instant Necrosis | Necromancy | Std | Strikes all creatures you choose with tenebrous damage and inflicts Crippled...at a minimum. |
Meteor Swarm | Evocation | Std | Four exploding spheres each deal Fire and Bludgeoning Damage. |
Overwhelming Presence | Enchantment | Std | Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy. |
Parliament of Selves | Illusion | Std | Creates a decoy duplicate of your allies. |
Perfect Stoneskin | Enchantment | Std | Ignores a scaling number of points of damage per attack from all Physical damage types. |
Power Word Kill | Enchantment | Std | Ray which deals massive eldritch damage with no saving throw allowed. |
Prismatic Sphere | Abjuration | Std | As Prismatic Wall, but surrounds on all sides. |
Refuge | Conjuration | Std | Alters item to transport its possessor to a safe place. |
Ride the Lightning | Evocation | Std | Transform into electricity and race forth, blasting all in your path. |
Shades | Illusion | Std | As Shadow Walk, but with no miss chance and a Teleport combat move. |
Shapechange | Transmutation | Std | Assume form of a Small to Huge Monster of any sort, with strong Ranged abilities. |
Soul Bind | Necromancy | Std | Bind your enemies and allies together, granting bonus AC and damage. |
Soulburn | Necromancy | Std | Immolate your chosen enemies with precise blasts of void damage, searing their bodies and sight. |
Spellbane | Abjuration | Std | Create a ranged Antimagic Field usable against your enemies. |
Stone Fist | Transmutation | Std | Your unarmed strikes are lethal. |
Storm of Revelation | Enchantment | Std | A huge storm of magic inflicts Eldritch damage and renders the world transparent and glowing. |
Suffocation, Mass | Necromancy | Std | Multiple creatures suffer heavy winded damage. |
Summon Monster IX | Universal | Std | Summons one Summoned Monster to fight for you. |
Sundering Shards | Illusion | Std | All creatures and objects in a 30-foot (6x6) cone suffer damage. |
Teleportation Circle | Conjuration | Std | Teleports creatures inside circle. |
Thunderblast | Evocation | Std | Inflicts massive thundercrash damage upon many foes you choose. |
Time Stop | Transmutation | Std | You act freely for 1d4+1 rounds. |
Transmute Blood to Acid | Transmutation | Std | Target takes Acid Damage, and suffers the Immolated condition each round. |
Tsunami | Conjuration | Std | Huge wave damages and sweeps up all in its path. |
Unmake | Abjuration | Std | Touch an unattended object or a melee target and Unmake it, dealing massive disintegration damage. |
Volcano | Evocation | Std | Create a Huge, incredibly destructive volcano that burns everything around it. |
Wail of the Banshee | Necromancy | Std | Deals heavy threnodic damage to a forty-foot area with you in the center. |
Weird | Illusion | Std | Changes allies into enemies and enemies into allies in a most confusing fashion. |
Winds of Vengeance | Evocation | Std | Gives you the ability to fly and attack with wind. |
Wish | Universal | Std | Reshape reality at your whim, within limits, and at a cost. |
Wrack | Transmutation | Std | Hurl a ray of utter horrifying agony at your enemies. |