Magic Items
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Pre-Made Magic
This page contains a listing of the pre-made magic items available in Epic Path. GM's are encouraged to allow players to create new items using the magic item creation rules, and, if the new items seem like they might be commonplace among discerning adventurers, include them in the pre-made magic items of their campaign.
The principle advantage of a pre-made magic item over those created custom is availability. Pre-made magic items have a chance to be available in a magic shop (this percentage chance is listed in the Money and Merchants page). Custom items must always be created, which takes a minimum of 1 week and often longer, whether it is made by a PC or an NPC. While large settlements will have magic item craftsmen who specialize in creating custom magic items, they demand payment up front and make the players wait for their item to be made.
Descriptions on this page do not provide all the details of the items described -- they are just summaries, and are often incomplete. Click on the item's link for complete details. In any case where the summary contradicts an item's full description, the full description should be considered correct (barring GM exception).
Wearable Magic Items
Armor Slot Magic Items
Belt Slot Magic Items
Body Slot Magic Items
Chest Slot Magic Items
Eyes Slot Magic Items
Feet Slot Magic Items
Hands Slot Magic Items
Head Slot Magic Items
Headband Slot Magic Items
Neck Slot Magic Items
Magic Item Name | Cost | Slot | Description |
---|---|---|---|
Necklace of Fireballs | varies | Neck | Wearer can detach orbs from the necklace to launch fireballs of varying strengths. |
Amulet of Natural Armor | varies | Neck | Grants the wearer a natural armor bonus to AC |
Amulet of Mighty Fists | varies | Neck | The wearer may add an enhancement bonus and/or apply the effect of a magic weapon property to his unarmed or natural strikes |
Hand of the Mage | 900 gp | Neck | Grants wearer the ability to cast Mage Hand cantrip at will |
Aegis of Recovery | 1,500 gp | Neck | Grants wearer a +2 bonus to saves against ongoing effects or damage, but not against the initial save |
Brooch of Shielding | 1,500 gp | Neck | Can absorb up to 101 points of damage from magic missiles before melting and becoming useless |
Golembane Scarab | 2,500 gp | Neck | Wearer can detect golems within 60 feet on command, and wearer's attacks against golems bypass their DR |
Swarmbane Clasp | 3,000 gp | Neck | Wearer's attacks deal full damage to swarms, and wearer automatically succeeds on saves against a swarm's Distraction ability |
Mind Sentinel Medallion | 3,500 gp | Neck | Grants wearer a +2 resistance bonus to mind-affecting effects |
Mummer's Ruff | 3,500 gp | Neck | Grants wearer a +10 competence bonus to Bluff to imitate someone's voice, and once per day, wearer can cast Ventriloquism |
Amulet of Elemental Strife | 4,000 gp | Neck | Glows in the presence of elementals, and grants wearer Energy Resistance 5 versus element type appropriate to nearest elemental |
Righteous Fist Amulet | 4,000 gp | Neck | A paladin wearing this amulet, when using Smite Enemy, can make unarmed attacks against that enemy as though he had the Improved Unarmed Strike feat |
Stormlure | 5,400 gp | Neck | Once per day, wearer gains concealment (50% miss chance) against ranged attacks with to-hit rolls, and can make a lightning attack against adjacent foes |
Feychild Necklace | 6,000 gp | Neck | Grants wearer low-light vision and some spell-like abilities if she is not a gnome. |
Carcanet of Detention | 7,200 gp | Neck | Wearer can entangle and immobilize a nearby target once per day |
Periapt of Health | 7,500 gp | Neck | Wearer is immune to diseases including supernatural diseases |
Amulet of Proof Against Petrification | 8,000 gp | Neck | Any time wearer fails a save that would result in being turned to stone, he is instead Rattled for 1d6 rounds |
Everwake Amulet | 8,000 gp | Neck | Wearer can go without sleep for up to a week at a time |
Gravewatch Pendant | 8,000 gp | Neck | Undead suffer a -2 penalty to hit the wearer, and incorporeal creatures suffer a -4 penalty to hit the wearer. |
Hand of Glory | 8,000 gp | Neck | Wearer can cast Daylight and See Invisibility once per day and can wear a third magic ring |
Torc of Lionheart Fury | 8,000 gp | Neck | Wearer gains a +2 morale bonus to saves against fear. If wearer is a barbarian, she gains the Fearless Rage rage power |
Amulet of Hidden Strength | 9,000 gp | Neck | Once per day, wearer can make an attack at highest BAB as a swift action, or recover 2 points of Ki (if wearer has a Ki pool) |
Necklace of Adaptation | 9,000 gp | Neck | Wearer can breathe underwater or in vacuum, and becomes immune to harmful vapors, gases and inhaled poisons |
Amulet of Spell Cunning | 10,000 gp | Neck | When worn by a wizard, he can prepare 3 extra spell levels per day |
Collar of the True Companion | 10,000 gp | Neck | When worn by a creature of animal intelligence for 1 week, raises them to human intelligence as the Awaken spell |
Frost Fist Amulet | 10,000 gp | Neck | Wearer's unarmed and natural attacks are treated as cold iron and gain the Frost magic weapon property, but wearer cannot grab or manipulate things with hands |
Crystal of Healing Hands | 12,000 gp | Neck | Can store a single use of a Paladin's Lay on Hands ability, usable on command by the wearer |
Guardian Gorget | 12,000 gp | Neck | Grants the wearer +2 armor bonus to AC and the Light Fortification magic armor property |
Medallion of Thoughts | 12,000 gp | Neck | Wearer can cast the Detect Thoughts spell |
Periapt of Protection from Curses | 12,000 gp | Neck | Three times per day, the wearer can reroll a save against a curse |
Forge Fist Amulet | 13,000 gp | Neck | Wearer's unarmed and natural attacks are treated as adamantine and gain the Flaming magic weapon property, but wearer cannot grab or manipulate things with hands |
Periapt of Wound Closure | 15,000 gp | Neck | Wearer automatically stabilizes from dying, and is immune to bleeds which cause hit point damage |
Necklace of Ki Serenity | 16,000 gp | Neck | When worn by a monk, wearer is treated as 4 levels higher for determining size of her Ki pool and level-based effects of her Ki pool |
Brooch of Amber Sparks | 16,800 gp | Neck | Brooch absorbs up to 20 points of electricity damage, which wearer can later discharge as Shocking Grasp spell, or dissipate harmlessly |
Symbol of Sanguine Protection | 17,500 gp | Neck | When undead or outsiders attempt to blood drain the wearer, they take positive energy damage and become sickened for 1d4 rounds |
Ampoule of False Blood | 20,000 gp | Neck | When worn by a sorcerer, changes her bloodline to that of the ampoule's. Can also be consumed to permanently change the sorcerer's bloodline |
Amulet of Magecraft | 20,000 gp | Neck | When worn by a wizard, he can choose a school of spells and spontaneously convert like-leveled spells of that school to another spell of that school |
Dragonfoe Amulet | 20,000 gp | Neck | Wearer ignores dragon DR, can roll twice to overcome a dragon's SR, and is treated as having Evasion against a dragon's breath weapon |
Amulet of Spell Mastery | 22,000 gp | Neck | When worn by a wizard, he can prepare 6 extra spell levels per day |
Hand of Stone | 27,000 gp | Neck | On command, wearer gains tremorsense 30 feet for 1 round |
Periapt of Proof Against Poison | 27,000 gp | Neck | Wearer becomes immune to poisons |
Amulet of Proof Against Detection and Location | 35,000 gp | Neck | Wearer becomes immune to scrying, as though she had cast Nondetection on herself |
Scarab of Protection | 38,000 gp | Neck | Wearer gains SR and the scarab can absorb up to 12 energy draining, death effects or negative energy attacks |
Necklace of Netted Stars | 42,000 gp | Neck | Grants wearer some minor spell abilities, and once per day, the ability to attempt to Counterspell a spell targeting the wearer |
Amulet of the Planes | 120,000 gp | Neck | Grants the wearer the ability to cast Plane Shift |
Rings Slot Magic Items
Magic Item Name | Cost | Slot | Description |
---|---|---|---|
Ring of Spell Knowledge | varies | Ring | When worn by a sorcerer or other spontaneous caster, allows wearer to "know" an additional spell |
Ring of Protection | varies | Ring | Grants wearer a deflection bonus to AC |
Ring of Wizardry | varies | Ring | The wearer's arcane spells per day are doubled for one specific spell level. |
Dungeon Ring, Prisoner's | 250 | Ring | When put on someone's finger by someone wearing a Jailor's ring, this cursed ring allows the Jailor to know the wearer's whereabouts at all times |
Ring of Arcane Signets | 1,000 | Ring | Becomes a signet appropriate to the wearer, and wearer can cast Arcane Mark at will |
Ring of the Grasping Grave | 2,000 | Ring | Wearer can make a melee touch attack against an undead, preventing it from being healed by negative energy for 1d4 rounds |
Ring of Feather Falling | 2,200 | Ring | Activates Feather Fall spell automatically after the wearer falls 5 or more feet |
Ring of Climbing | 2,500 | Ring | Grants wearer a +5 competence bonus to Climb checks |
Ring of Jumping | 2,500 | Ring | Grants wearer a +5 competence bonus to Acrobatics checks made to perform long or high jumps |
Ring of Sustenance | 2,500 | Ring | Wearer needs only 2 hours of sleep per night and is kept fed and nourished by the magic of the ring. |
Ring of Swimming | 2,500 | Ring | Grants wearer a +5 competence bonus to Swim checks |
Ring of Ferocious Action | 3,000 | Ring | Wearer may ignore the Rattled condition up to 5 times per day as a free action |
Ring of Counterspells | 4,000 | Ring | Allows wearer to store 1 spell up to 6th level in ring, and if that spell is cast upon the wearer, automatically counterspells that spell |
Ring of Maniacal Devices | 5,000 | Ring | Grants wearer a +5 competence bonus to Disable Device and Profession (Trapsmith) checks |
Ring of Rat Fangs | 5,000 | Ring | Grants wearer a bite attack as a primary attack |
Ring of Sacred Mistletoe | 6,000 | Ring | Wearer can cast Shillelegh once per day, and if wearer has Woodland Stride class ability, can move through magically created or manipulated plants |
Ring of Swarming Stabs | 6,000 | Ring | Twice per day, when wearer is flanking an enemy, can deal 1d6 sneak attack damage as a swift action |
Ring of Forcefangs | 8,000 | Ring | Negates any force spell or spell-like effect targeting the wearer, who can release the absorbed force effects as magic missiles |
Ring of Mind Shielding | 8,000 | Ring | wearer becomes immune to detect thoughts, discern lies, and any attempt to magically discern her alignment. |
Ring of Strength Sapping | 8,000 | Ring | Once per day as a swift action, wearer can inflict strength damage with an unarmed strike, and gain some strength for 1 minute |
Ring of Force Shield | 8,500 | Ring | Wearer can create a shield of force (+2 shield bonus to AC), or dismiss it as free actions |
Ring of the Ram | 8,600 | Ring | Wearer can deal damage and perform a bull rush on an enemy up to 30 feet away (using the ring's CMB) |
Scholar's Ring | 8,700 | Ring | Wearer understands any written or spoken language, and gains a +5 competence bonus on Knowledge (History) checks. |
Ring of Climbing, Improved | 10,000 | Ring | Grants wearer a +10 competence bonus to Climb checks |
Ring of Curing | 10,000 | Ring | When casting healing spells, all level dependent maximums of the healing granted increase by +2. Does not increase wearer's effective caster level |
Ring of Foe Focus | 10,000 | Ring | Wearer can gain a +2 bonus to AC and saving throws against attacks made by a single enemy she can see, on command |
Ring of Jumping, Improved | 10,000 | Ring | Grants wearer a +10 competence bonus to Acrobatics checks made to perform long or high jumps |
Ring of Ki Mastery | 10,000 | Ring | Wearer can store up to 2 ki points in the ring, and while ki is stored, grants bonuses to the wearer |
Ring of Revelation, Lesser | 10,000 | Ring | Wearer can cast Glitterdust five times per day |
Ring of Swimming, Improved | 10,000 | Ring | Grants wearer a +10 competence bonus to Swim checks |
Ring of Animal Friendship | 10,800 | Ring | Wearer can cast Charm Animal at will |
Ring of Transposition | 10,800 | Ring | Once per day, the wearer can swap places with the wearer of the bonded ring, as the Dimension Door spell, on command |
Ring of Tactical Precision | 11,000 | Ring | Grants wearer a +5 competence bonus to Profession (Soldier), and can be imbued with a teamwork feat for 24 hours, granting the wearer use of that feat |
Ring of the Sophisticate | 11,000 | Ring | Once per day, wearer can cast Locate Creature or Locate object, and at will, wearer can locate nearest pub, bar or watering hole |
Decoy Ring | 12,000 | Ring | Makes wearer invisible automatically when wearer withdraws or becomes helpless, and sends illusory copies of the wearer running off in different directions |
Ring of Craft Magic | 12,000 | Ring | Wearer can use Spellcraft in place of a Profession skill to identify an item, and may expend a spell to gain a bonus to a single Profession check |
Ring of Ectoplasmic Invigoration | 12,000 | Ring | Wearer gains ability to cast Restoration and False Life spells, once each per day |
Ring of Energy Resistance, Minor | 12,000 | Ring | Grants 10 points of ER to one basic energy type (fire, cold, acid, electricity or sonic) chosen at creation |
Ring of the Troglodyte | 12,000 | Ring | Twice per day, the wearer can emit a stench in a 10 foot area, sickening creatures in its radius |
Steelhand Circle | 12,000 | Ring | Grants unarmed strikes the Sunder weapon property for up to 5 non-consecutive minutes per day. Once per day, has a 50% chance ot negate a crit |
Ring of Chameleon Power | 12,700 | Ring | Grants wearer a +10 competence bonus to Stealth checks, and the ability to cast Disguise Self at will on command |
Ring of the Sea Strider | 14,000 | Ring | Wearer gains a Swim speed of 30, and once per day, can cast Dimension Door, but the start and end points must be in water |
Ring of Retribution | 15,000 | Ring | Once per day, wearer can cause ring to explode, dealing 10d6 fire damage to all creatures (including wearer) in a 30 foot radius |
Ring of Water Walking | 15,000 | Ring | Wearer is continually under the effect of a Water Walk spell |
Dungeon Ring, Jailer's | 16,000 | Ring | Grants the wearer constant awareness of the distance and location of anyone wearing a bonded Prisoner's Ring |
Ring of Revelation, Greater | 16,000 | Ring | Wearer can see invisibility, as the spell, and can cast Glitterdust three times per day |
Ring of Inner Fortitude, Minor | 18,000 | Ring | Allows wearer to ignore ability damage, or penalties based on ability scores up to -2, and ability drain up to -1 |
Ring of Spell Storing, Minor | 18,000 | Ring | Wearer can store and cast up to 3 levels of spells from the ring |
Ring of Energy Shroud | 19,500 | Ring | Once per day, wearer can negate one attack which deals a common energy type (fire, cold, acid, sonic or electricity) and turn it into an Elemental Aura of that type |
Ring of Arcane Mastery | 20,000 | Ring | Grants wearer a number of benefits to improve Arcane spells and spellcasting |
Ring of Invisibility | 20,000 | Ring | Grants the wearer the ability to cast Invisibility as the spell |
Ring of Revelation, Superior | 24,000 | Ring | Wearer can see invisibility, cast Glitterdust three times per day, and cast Arcane Sight once per day. |
Ring of Evasion | 25,000 | Ring | Grants the wearer the Evasion ability |
Ring of X-Ray Vision | 25,000 | Ring | Grants the wearer the ability to see through solid matter on command |
Ring of Blinking | 27,000 | Ring | Grants the wearer the ability to cast the Blink spell at will |
Ring of Energy Resistance, Major | 28,000 | Ring | Grants 20 points of ER to one basic energy type (fire, cold, acid, electricity or sonic) chosen at creation |
Ring of the Ecclesiarch | 28,500 | Ring | Grants a +5 competence bonus to Diplomacy and Knowledge (Religion) checks, the ability to cast Prayer and Enter Image once per day, and other stuff |
Ring of Return | 33,600 | Ring | Wearer can link ring to a space as a move action up to 3 times per day, and teleport to a linked space within 100 feet as a swift action |
Ring of Freedom of Movement | 40,000 | Ring | Wearer is continually under the effect of a Freedom of Movement spell |
Ring of Inner Fortitude, Major | 42,000 | Ring | Allows wearer to ignore ability damage, or penalties based on ability scores up to -4, and ability drain up to -2 |
Ring of Energy Resistance, Greater | 44,000 | Ring | Grants 30 points of ER to one basic energy type (fire, cold, acid, electricity or sonic) chosen at creation |
Ring of Delayed Doom | 45,000 | Ring | Wearer can delay onset of any effect which has a saving throw for 1 minute per gem used. Ring has 9 gems, and is expended when the last gem is used. |
Ring of Friend Shield | 50,000 | Ring | Mated to a similar ring, this ring allows the wearer to cast Shield Other on the wearer of its mated pair, with no range limitation |
Ring of Shooting Stars | 50,000 | Ring | Grants the wearer a number of light and electricity spells usable depending on whether the wearer is standing in light or darkness |
Ring of Spell Storing | 50,000 | Ring | Wearer can store and cast up to 5 levels of spells from the ring |
Ring of Continuation | 56,000 | Ring | Extends the duration of a 'range: personal' spell to 24 hours, assuming its original duration was at least 10 minutes/level to begin with |
Ring of Inner Fortitude, Greater | 66,000 | Ring | Allows wearer to ignore ability damage, or penalties based on ability scores up to -6, and ability drain up to -3 |
Spiritualist Rings | 70,000 | Ring | Wearer can cast Speak with Dead and Spectral Hand three times per day, gains Ghost Touch on weapons wielded, and a bonus to saves against positive or negative energy damage |
Ring of Telekinesis | 75,000 | Ring | Grants the wearer the ability to cast Telekenesis at will on command |
Ring of Regeneration | 90,000 | Ring | The wearer regenerates 1 point of damage per round, is immune to Bleed and Bruised conditions, and can regrow lost limbs |
Ring of Spell Turning | 100,000 | Ring | Grants the wearer the ability to cast Spell Turning three times per day on command, reflecting 9 spell levels' worth of spells that target the wearer |
Ring of Three Wishes | 120,000 | Ring | Grants the wearer the ability to cast Wish three times, after which the ring is expended |
Ring of Djinni Calling | 125,000 | Ring | Allows the wearer to summon a Djinn for up to 1 hour per day |
Ring of Elemental Command | 200,000 | Ring | Grants a number of abilities depending on which element the ring is attuned to, and makes it easier for the wearer to fight creatures from the plane of that element |
Ring of Spell Storing, Major | 200,000 | Ring | Wearer can store and cast up to 10 levels of spells from the ring |
Shoulders Slot Magic Items
Magic Item Name | Cost | Slot | Description |
---|---|---|---|
Cloak of Resistance | varies | Shoulders | Grants a resistance bonus to all of the wearer's saving throws |
Catching Cape | 200 gp | Shoulders | Grants wearer concealment (20% miss chance) against ranged attacks for 1 minute or until missed, after which the cloak is expended |
Cloak of Human Guise | 900 gp | Shoulders | When worn by a half-human race, such as a half-elf or half-orc, it makes the wearer appear entirely human |
Muleback Cords | 1,000 gp | Shoulders | Wearer's strength is treated as being 8 higher for purposes of determining carrying capacity |
Shawl of Life-Keeping | 1,000 gp | Shoulders | Each day, the wearer can transfer up to 10 hit points of health to the shawl, which are automatically applied to the wearer if they drop below 0 hit points that day |
Shield Cloak | 1,000 gp | Shoulders | As a move action, cloak can be wielded like a light wooden shield, and dropped as a free action to become a cloak again. Can be enchanted as a shield |
Quickchange Cloak | 1,500 gp | Shoulders | Cloak can store a disguise on the wearer applied through the Disguise skill, and restore it at any time, on command, retaining the original Disguise check |
Cowardly Crouching Cloak | 1,800 gp | Shoulders | As a move action, wearer can drop into a crouch, becoming blind, but requiring a will save from enemies to attack them while crouched (as Sanctuary spell) |
Cloak of Elvenkind | 2,500 gp | Shoulders | Grants wearer a +5 competence bonus on Stealth checks |
Cloak of the Hedge Wizard | 2,500 gp | Shoulders | Grants wearer a cantrip usable at will, and two first level spells usable once per day, based on the school of magic the cloak is attuned to |
Cloak of Fiery Vanishing | 2,600 gp | Shoulders | As an immediate action, when the wearer is engulfed in fire by any effect, he can become invisible, leaving behind illusory ashen remains |
Cloak of Fangs | 2,800 gp | Shoulders | Grants wearer a +1 resistance bonus to saving throws, and 5 times per day, as a swift action, can grow teeth to gain a bite attack |
Pauldrons of the Serpent | 3,000 gp | Shoulders | Grants wearer a +2 dodge bonus to AC versus attacks of opportunity, and +2 to CMD versus Bull Rush, Grapple, Reposition and Trip maneuvers |
Stonemist Cloak | 3,500 gp | Shoulders | Grants wearer a +5 competence bonus on Stealth checks, and once per day can cast the Obscuring Mist spell |
Cloak of the Scuttling Rat | 6,000 gp | Shoulders | Wearer can transform into a Dire Rat, as Beast Shape I, for up to 5 non-consecutive minutes per day |
Seafoam Shawl | 6,000 gp | Shoulders | Grants wearer the ability to cast the Fins to Feet spell once per day, with a duration of 5 hours |
Treeform Cloak | 6,000 gp | Shoulders | Wearer can transform into a living tree, as Tree Shape I, and while in direct sunlight, heals 1d6 points of damage per hour |
Eagle Cape | 7,000 gp | Shoulders | Wearer is continually affected by Feather Fall, and once per day can transform into an Eagle, as Beast Shape I, for up to 10 minutes |
Cloak of the Manta Ray | 7,200 gp | Shoulders | Wearer can take the form of a manta ray, as Beast Shape II, any time he is immersed in salt water |
Hunter's Cloak | 7,500 gp | Shoulders | While in unsettled terrain, the wearer can transform into any animal native to the terrain, as Beast Shape I, for up to 10 non-consecutive minutes per day |
Cloak of the Duskwalker | 10,000 gp | Shoulders | Wearer gains Low-Light vision, and once per day, can cast Darkness, gaining Darkvision (60 ft) while inside its effects |
Cocoon Cloak | 10,000 gp | Shoulders | While wearer sleeps, he gains +4 natural armor to AC, and light fortification (25% chance a crit or sneak attack becomes a normal attack instead) |
Pauldrons of the Bull | 10,000 gp | Shoulders | Wearer gains a +2 competence bonus to CMB for Bull Rush maneuvers, and may roll twice when making a Bull Rush, taking the best result |
Stone Cloak, Minor | 10,000 gp | Shoulders | Wearer can turn into a stone statue, taking only free actions, but gaining DR 5/adamantine and a +5 circumstance bonus to Stealth checks |
Cape of the Mountebank | 10,800 gp | Shoulders | Grants the wearer the ability to cast Dimension Door once per day |
Pauldrons of the Watchful Lion | 10,800 gp | Shoulders | When an enemy uses acrobatics to pass through a square threatened by the wearer, the wearer can make an immediate touch attack twice per day |
Lion Cloak | 12,000 gp | Shoulders | Wearer gains a +2 resistance bonus to saves against fear and mind-affecting effects, and can transform into a lion (as Beast Shape II) once per day |
Mantle of Spores | 13,400 gp | Shoulders | Wearer gains a +4 resistance bonus to saves against disease, and once per day, can inflict spores on all adjacent creatures, dealing ongoing damage |
Cape of Effulgent Escape | 14,000 gp | Shoulders | Cape constantly radiates light, and twice per day, can emit a burst of light, possibly blinding nearby creatures, and turning the wearer invisible for 1 minute |
Cloak of Arachnida | 14,000 gp | Shoulders | Wearer is continually affected by Spider Climb, and once per day, can cast Web. Wearer can move through webs at half speed. |
Tentacle Cloak | 14,000 gp | Shoulders | Once per day, wearer can grow two tentacles from his shoulders, granting 2 natural attacks and a +4 competence bonus to Grapple maneuvers |
Demonspike Pauldrons | 14,350 gp | Shoulders | Act as +2 armor spikes, and deal 1d2 bleed on a successful Grapple or attack with the armor spikes. |
Comfort's Cloak | 15,600 gp | Shoulders | Wearer is continually affected by Endure Elements, and gains a +4 resistance bonus to saves against disease, poison, energy drain and effects which fatigue |
Shawl of the Crone | 16,000 gp | Shoulders | Wearer immediately transforms into an elderly female of its race, and gains a +4 circumstance bonus on Charisma checks to appear friendly, harmless or helpless |
Prestidigitator's Cloak | 17,200 gp | Shoulders | Wearer gains a +8 competence bonus to Sleight of Hand, and can use the cloak to make a nearby object disappear. Magic! |
Stole of Justice | 18,000 gp | Shoulders | Wearer gains a +5 competence bonus to Sense Movtive, and can cast Zone of Truth for up to 5 non-consecutive minutes per day |
Jellyfish Cape | 19,200 gp | Shoulders | When submerged in water, wearer gains a swim speed of 20, can breathe underwater, and gains 20% concealment, and can sting adjacent foes |
Cloak of the Diplomat | 20,000 gp | Shoulders | Wearer gains a +5 competence bonus to Diplomacy and Sense Motive checks, and can adjust a creature's attitude by 3 steps instead of 2 with Diplomacy |
Slashing Cloak | 20,000 gp | Shoulders | As a full round action, the wearer can spin in place to attack all adjacent creatures, and the cape can be enchanted as a weapon. |
Stone Cloak, Major | 20,000 gp | Shoulders | Wearer can turn into a stone statue, taking only free actions, but gaining DR 10/adamantine and a +5 circumstance bonus to Stealth checks |
Cloak of Displacement, Minor | 24,000 gp | Shoulders | The wearer gains a 20% miss chance against attacks, as the Blur spell |
Cloak of the Bat | 26,000 gp | Shoulders | The wearer gains a +5 competence bonus to Stealth, and while in darkness, can gain the ability to fly for up to 7 minutes at a time |
Highwayman's Cape | 32,500 gp | Shoulders | The wearer gains a +5 competence bonus to Bluff or Stealth, and can try to escape grapples as an immediate action |
Juggernaut's Pauldrons | 40,000 gp | Shoulders | Wearer gains a +4 competence bonus to CMD, can fight below 0 hit points, and can enlarge himself, as Enlarge Person, on command |
Charlatan's Cape | 45,000 gp | Shoulders | Grants the wearer the ability to cast Dimension Door three times per day, and once per day the wearer can cast Ethereal Jaunt |
Cloak of Displacement, Major | 50,000 gp | Shoulders | The wearer gains a 50% miss chance against attacks, as the Displacement spell |
Wings of Flying | 54,000 gp | Shoulders | On command, the wearer gains a fly speed of 60 ft, with average maneuverability |
Cloak of Etherealness | 55,000 gp | Shoulders | On command, the wearer can become ethereal, as the Ethereal Jaunt spell, for up to 10 non-continuous minutes per day |
Wings of the Gargoyle | 72,000 gp | Shoulders | For up to 5 non-continuous minutes per day, the wearer gains a fly speed of 60 ft (average maneuverability) and DR 10/adamantine |
Wyvern Cloak | 78,600 gp | Shoulders | Grants wearer a +4 resistance bonus to Will saves, the effects of Feather Fall, Fly (as the spell) once per day, and a Stinger natural attack |
Wrists Slot Magic Items
Magic Item Name | Cost | Slot | Description |
---|---|---|---|
Bracers of Armor | varies | Wrist | Grants the wearer an armor bonus to AC |
Sleeves of Many Garments | 200 gp | Wrist | Wearer can change the appearance of her clothing each time these sleeves are pulled on |
Armbands of the Brawler | 500 gp | Wrist | Grants the wearer a +1 competence bonus to CMB and CMD for grapple maneuvers |
Burglar's Bracers | 1,000 gp | Wrist | Bracers can transform into a set of masterwork thieves' tools and back, and once per day, wearer can take 10 on a Disable Device check |
Bracers of Steadiness | 2,000 gp | Wrist | Whenever the wearer takes 20 on a check requiring the use of her arms and/or hands, she gains a +5 competence bonus to the check |
Manacles of Cooperation | 2,000 gp | Wrist | When placed on a helpless creature, that creature will comply with any reasonable request and never try to escape, unless it makes a will save |
Shackles of Compliance | 3,280 gp | Wrist | The wearer of these cursed shackles is more easily intimidated (+4 on roll) and three times per day, the key-holder can cast Command on the wearer |
Bracers of Falcon's Aim | 4,000 gp | Wrist | Wearer is continually under the effects of the Aspect of the Falcon spell |
Bracers of Archery, Lesser | 5,000 gp | Wrist | Grants wearer a +1 competence bonus to attack rolls with a bow, if proficient, or proficiency with any bow (except crossbows) if not |
Inquisitor's Vambraces | 5,000 gp | Wrist | Grants the wearer a +5 competence bonus to Sense Motive and Intimidate checks |
Spellguard Bracers | 5,000 gp | Wrist | Grants wearer a +2 bonus to concentration checks to cast defensively, and three times per day, wearer can roll twice, taking better result |
Bonebreaker Gauntlets | 6,000 gp | Wrist | Once per day, wearer can inflict a -6 drain to a target's Strength, Dexterity or Constitution score as part of a melee attack |
Vambraces of Defense | 6,000 gp | Wrist | Grants the wearer a +1 deflection bonus to AC, and once per day, if the wearer has at least one hand free, he can deflect a ranged weapon attack |
Verdant Vine | 6,000 gp | Wrist | Once per day, the wearer can throw a berry from the vine to create a 20-ft patch of thorny vines, entangling creatures in the area |
Longarm Bracers | 7,200 gp | Wrist | Three times per day, wearer can increase her reach by 5 feet. Weapons using this reach take a -4 to-hit penalty, but unarmed and natural attacks do not |
Bracers of the Glib Entertainer | 7,900 gp | Wrist | Wearer gains a +5 competence bonus to Perform checks, and once per day can cast the Glibness spell |
Charm Bracelet | 8,000 gp | Wrist | A bracelet with several lucky charms, each of which can be expended for a useful effect |
Duelist's Vambraces | 8,000 gp | Wrist | When wielding two weapons or a double weapon, the wearer gains a +1 deflection bonus to AC, and once per round can reduce off-hand penalty by 2 |
Merciful Vambraces | 8,000 gp | Wrist | Once per day, a paladin wearing these vambraces may apply one or more Mercies to any allies inside the range of her Aura of Resolve as a swift action |
Vambraces of the Tactician | 8,000 gp | Wrist | Once per day, a warlord wearing these vambraces can expand the effect of her Hold the Line stance by 10 feet for one round |
Seducer's Bane | 9,900 gp | Wrist | Grants a +5 resistance bonus to saves against enchantments, and makes it appear that failed enchantments have succeeded on the wearer |
Bracers of the Avenging Knight | 11,500 gp | Wrist | If the wearer can Smite Enemy, he is treated as being 4 levels higher for calculating the smite's effects; if wearer cannot smite, grants 1 smite per day |
Arrowmaster's Bracers | 13,900 gp | Wrist | Grants wearer DR 5/magic against ranged attacks, and a +1 deflection bonus to AC against ranged attacks, and once per day, can cast True Strike |
Vambraces of the Genie (Efreeti) | 14,400 gp | Wrist | Grants wearer Endure Elements continually, and the ability to cast Invisibility (self only), Produce Flame, and Pyrotechnics each once per day. |
Bracelet of Bargaining | 14,500 gp | Wrist | Grants a +5 competence bonus to Sense Motive, Bluff and Diplomacy checks, and when shaking hands, wearer can tell if deceit is involved |
Bracelet of Mercy | 15,000 gp | Wrist | If wearer is a Paladin, grants 1 additional use of Lay on Hands per day, and her effective caster level for removing diseases is increased by 4 |
Bracers of the Merciful Knight | 15,600 gp | Wrist | If wearer is a Paladin, she is treated as 4 levels higher for determining effects of Lay on Hands, and once per day can imbue a Lay on Hands with a Lesser Restoration spell |
Bracelet of Second Chances | 15,750 gp | Wrist | Wearer can convert a critical hit or sneak attack into a normal hit up to seven times, after which the bracelet is expended |
Shackles of Durance Vile | 16,200 gp | Wrist | When attached to a helpless creature, that wearer is continually under the effects of a Dominate Person spell |
Vambraces of the Genie (Djinni) | 18,900 gp | Wrist | Grants wearer Endure Elements continually, and the ability to cast Gaseous Form, Invisibility, and Wind Wall each once per day. |
Vambraces of the Genie (Marid) | 18,900 gp | Wrist | Grants wearer Endure Elements continually, and the ability to cast Hydraulic Torrent, Invisibility, and Water Breathing each once per day. |
Vambraces of the Genie (Shaitan) | 18,900 gp | Wrist | Grants wearer Endure Elements continually, and the ability to cast Glitterdust, Meld Into Stone, and Stone Shape each once per day. |
Bracelet of Friends | 19,000 gp | Wrist | Each charm on the bracelet can be attuned to an ally, and can be expended to call that ally to your side as long as he is willing and on the same plane |
Bracers of Archery, Greater | 25,000 gp | Wrist | Grants wearer a +2 competence bonus to attacks and +1 to damage with a bow, if proficient, or proficiency with any bow (except crossbows) if not |
Bracers of Sworn Vengeance | 25,000 gp | Wrist | Once per day, wearer can swear vengeance on a target, gaining a +1 Competence bonus to hit, and +2d6 damage against that target |
Dimensional Shackles | 28,000 gp | Wrist | When attached to a helpless creature, that wearer is continually under the effects of a Dimensional Anchor spell |
Gauntlets of Skill at Arms | 30,000 gp | Wrist | Grants wearer proficiency in a number of weapons, or if already proficient, a +1 competence bonus to hit and damage with one of those weapons |