Magic Items
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Pre-Made Magic
This page contains a listing of the pre-made magic items available in Epic Path. GM's are encouraged to allow players to create new items using the magic item creation rules, and, if the new items seem like they might be commonplace among discerning adventurers, include them in the pre-made magic items of their campaign.
The principle advantage of a pre-made magic item over those created custom is availability. Pre-made magic items have a chance to be available in a magic shop (this percentage chance is listed in the Money and Merchants page). Custom items must always be created, which takes a minimum of 1 week and often longer, whether it is made by a PC or an NPC. While large settlements will have magic item craftsmen who specialize in creating custom magic items, they demand payment up front and make the players wait for their item to be made.
Descriptions on this page do not provide all the details of the items described -- they are just summaries, and are often incomplete. Click on the item's link for complete details. In any case where the summary contradicts an item's full description, the full description should be considered correct (barring GM exception).
Wearable Magic Items
Armor Slot Magic Items
Belt Slot Magic Items
Body Slot Magic Items
Chest Slot Magic Items
Eyes Slot Magic Items
Feet Slot Magic Items
Hands Slot Magic Items
Head Slot Magic Items
Headband Slot Magic Items
Neck Slot Magic Items
Rings Slot Magic Items
Shoulders Slot Magic Items
Wrists Slot Magic Items
Magic Item Name | Cost | Slot | Description |
---|---|---|---|
Bracers of Armor | varies | Wrist | Grants the wearer an armor bonus to AC |
Sleeves of Many Garments | 200 gp | Wrist | Wearer can change the appearance of her clothing each time these sleeves are pulled on |
Armbands of the Brawler | 500 gp | Wrist | Grants the wearer a +1 competence bonus to CMB and CMD for grapple maneuvers |
Burglar's Bracers | 1,000 gp | Wrist | Bracers can transform into a set of masterwork thieves' tools and back, and once per day, wearer can take 10 on a Disable Device check |
Bracers of Steadiness | 2,000 gp | Wrist | Whenever the wearer takes 20 on a check requiring the use of her arms and/or hands, she gains a +5 competence bonus to the check |
Manacles of Cooperation | 2,000 gp | Wrist | When placed on a helpless creature, that creature will comply with any reasonable request and never try to escape, unless it makes a will save |
Shackles of Compliance | 3,280 gp | Wrist | The wearer of these cursed shackles is more easily intimidated (+4 on roll) and three times per day, the key-holder can cast Command on the wearer |
Bracers of Falcon's Aim | 4,000 gp | Wrist | Wearer is continually under the effects of the Aspect of the Falcon spell |
Bracers of Archery, Lesser | 5,000 gp | Wrist | Grants wearer a +1 competence bonus to attack rolls with a bow, if proficient, or proficiency with any bow (except crossbows) if not |
Inquisitor's Vambraces | 5,000 gp | Wrist | Grants the wearer a +5 competence bonus to Sense Motive and Intimidate checks |
Spellguard Bracers | 5,000 gp | Wrist | Grants wearer a +2 bonus to concentration checks to cast defensively, and three times per day, wearer can roll twice, taking better result |
Bonebreaker Gauntlets | 6,000 gp | Wrist | Once per day, wearer can inflict a -6 drain to a target's Strength, Dexterity or Constitution score as part of a melee attack |
Vambraces of Defense | 6,000 gp | Wrist | Grants the wearer a +1 deflection bonus to AC, and once per day, if the wearer has at least one hand free, he can deflect a ranged weapon attack |
Verdant Vine | 6,000 gp | Wrist | Once per day, the wearer can throw a berry from the vine to create a 20-ft patch of thorny vines, entangling creatures in the area |
Longarm Bracers | 7,200 gp | Wrist | Three times per day, wearer can increase her reach by 5 feet. Weapons using this reach take a -4 to-hit penalty, but unarmed and natural attacks do not |
Bracers of the Glib Entertainer | 7,900 gp | Wrist | Wearer gains a +5 competence bonus to Perform checks, and once per day can cast the Glibness spell |
Charm Bracelet | 8,000 gp | Wrist | A bracelet with several lucky charms, each of which can be expended for a useful effect |
Duelist's Vambraces | 8,000 gp | Wrist | When wielding two weapons or a double weapon, the wearer gains a +1 deflection bonus to AC, and once per round can reduce off-hand penalty by 2 |
Merciful Vambraces | 8,000 gp | Wrist | Once per day, a paladin wearing these vambraces may apply one or more Mercies to any allies inside the range of her Aura of Resolve as a swift action |
Vambraces of the Tactician | 8,000 gp | Wrist | Once per day, a warlord wearing these vambraces can expand the effect of her Hold the Line stance by 10 feet for one round |
Seducer's Bane | 9,900 gp | Wrist | Grants a +5 resistance bonus to saves against enchantments, and makes it appear that failed enchantments have succeeded on the wearer |
Bracers of the Avenging Knight | 11,500 gp | Wrist | If the wearer can Smite Enemy, he is treated as being 4 levels higher for calculating the smite's effects; if wearer cannot smite, grants 1 smite per day |
Arrowmaster's Bracers | 13,900 gp | Wrist | Grants wearer DR 5/magic against ranged attacks, and a +1 deflection bonus to AC against ranged attacks, and once per day, can cast True Strike |
Vambraces of the Genie (Efreeti) | 14,400 gp | Wrist | Grants wearer Endure Elements continually, and the ability to cast Invisibility (self only), Produce Flame, and Pyrotechnics each once per day. |
Bracelet of Bargaining | 14,500 gp | Wrist | Grants a +5 competence bonus to Sense Motive, Bluff and Diplomacy checks, and when shaking hands, wearer can tell if deceit is involved |
Bracelet of Mercy | 15,000 gp | Wrist | If wearer is a Paladin, grants 1 additional use of Lay on Hands per day, and her effective caster level for removing diseases is increased by 4 |
Bracers of the Merciful Knight | 15,600 gp | Wrist | If wearer is a Paladin, she is treated as 4 levels higher for determining effects of Lay on Hands, and once per day can imbue a Lay on Hands with a Lesser Restoration spell |
Bracelet of Second Chances | 15,750 gp | Wrist | Wearer can convert a critical hit or sneak attack into a normal hit up to seven times, after which the bracelet is expended |
Shackles of Durance Vile | 16,200 gp | Wrist | When attached to a helpless creature, that wearer is continually under the effects of a Dominate Person spell |
Vambraces of the Genie (Djinni) | 18,900 gp | Wrist | Grants wearer Endure Elements continually, and the ability to cast Gaseous Form, Invisibility, and Wind Wall each once per day. |
Vambraces of the Genie (Marid) | 18,900 gp | Wrist | Grants wearer Endure Elements continually, and the ability to cast Hydraulic Torrent, Invisibility, and Water Breathing each once per day. |
Vambraces of the Genie (Shaitan) | 18,900 gp | Wrist | Grants wearer Endure Elements continually, and the ability to cast Glitterdust, Meld Into Stone, and Stone Shape each once per day. |
Bracelet of Friends | 19,000 gp | Wrist | Each charm on the bracelet can be attuned to an ally, and can be expended to call that ally to your side as long as he is willing and on the same plane |
Bracers of Archery, Greater | 25,000 gp | Wrist | Grants wearer a +2 competence bonus to attacks and +1 to damage with a bow, if proficient, or proficiency with any bow (except crossbows) if not |
Bracers of Sworn Vengeance | 25,000 gp | Wrist | Once per day, wearer can swear vengeance on a target, gaining a +1 Competence bonus to hit, and +2d6 damage against that target |
Dimensional Shackles | 28,000 gp | Wrist | When attached to a helpless creature, that wearer is continually under the effects of a Dimensional Anchor spell |
Gauntlets of Skill at Arms | 30,000 gp | Wrist | Grants wearer proficiency in a number of weapons, or if already proficient, a +1 competence bonus to hit and damage with one of those weapons |