Enchantment School
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The following spells are available to Wizards who have chosen the Enchantment school as their specialty school. Enchantment wizards may also cast spells from the Illusion, Necromancy, and Universal schools, as these are complementary schools for Enchantment.
0th-Level Spells (Cantrips)
Spell Name | School | Description |
---|---|---|
Bleed (Sorcerer/Wizard Spell) | Necromancy | Cause bludgeoning damage and a Bruised condition. |
Dancing Lights (Sorcerer/Wizard Spell) | Illusion | Creates illusory torches or other lights. |
Detect Magic (Sorcerer/Wizard Spell) | Universal | Detects all spells and magic items within a 60 ft cone. |
Detect Poison (Sorcerer/Wizard Spell) | Universal | Detects poison in a creature or object. |
Disrupt Undead (Sorcerer/Wizard Spell) | Necromancy | Ray deals Positive Energy Damage to one Undead in range. |
Ghost Sound (Sorcerer/Wizard Spell) | Illusion | Create figment sounds in a location. |
Message (Sorcerer/Wizard Spell) | Enchantment | Whisper conversation at distance. |
Prestidigitation (Sorcerer/Wizard Spell) | Universal | Performs minor tricks. |
Read Magic (Sorcerer/Wizard Spell) | Universal | Read scrolls and spellbooks. |
1st-Level Spells
Spell Name | School | Description |
---|---|---|
Anticipate Peril (Sorcerer/Wizard Spell) | Enchantment | Targets gain a scaling bonus on their next initiative check. |
Bed of Iron (Sorcerer/Wizard Spell) | Necromancy | Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue. |
Blend (Sorcerer/Wizard Spell) | Illusion | Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. |
Blurred Movement (Sorcerer/Wizard Spell) | Illusion | As Blur (Sorcerer/Wizard Spell), but only while you are moving, unless you move twice in a single round. |
Bungle (Sorcerer/Wizard Spell) | Enchantment | Inflict a penalty on a target's d20 roll as an immediate action. |
Cause Fear (Sorcerer/Wizard Spell) | Necromancy | One creature gains the Cringing condition. |
Charm Person (Sorcerer/Wizard Spell) | Enchantment | Makes one Humanoid creature or person your friend. |
Chill Touch (Sorcerer/Wizard Spell) | Necromancy | You dark powers touch victims in a small cone, inflicting necrotic damage and making undead humbled. |
Color Spray (Sorcerer/Wizard Spell) | Illusion | dazzles, blinds, or fogs affected creatures. |
Dancing Lantern (Sorcerer/Wizard Spell) | Enchantment | Animates a lantern-flame that follows you and can be used as a ray attack. |
Deja Vu (Sorcerer/Wizard Spell) | Enchantment | Make a creature realize that things aren't so bad after all. |
Disguise Self (Sorcerer/Wizard Spell) | Illusion | Changes your appearance. |
Ear-Piercing Scream (Sorcerer/Wizard Spell) | Illusion | Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself. |
Expeditious Retreat (Sorcerer/Wizard Spell) | Enchantment | Your Walk speed increases. |
Hideous Laughter (Sorcerer/Wizard Spell) | Enchantment | Subject becomes wobbly due to gales of forced mirth. |
Hypnotism (Sorcerer/Wizard Spell) | Enchantment | Distracts and inflicts psychic damage. |
Illusion of Calm (Sorcerer/Wizard Spell) | Illusion | You appear to be standing calmly, even when you take some actions. |
Lock Gaze (Sorcerer/Wizard Spell) | Enchantment | Compel the target to look at you and only you, no matter how painful. |
Memory Lapse (Sorcerer/Wizard Spell) | Enchantment | Subject forgets events back to last turn. |
Nauseating Trail (Sorcerer/Wizard Spell) | Enchantment | Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares. |
Phantom Blood (Sorcerer/Wizard Spell) | Necromancy | When struck in combat, gain temporary hp's and a phantom copy. |
Ray of Enfeeblement (Sorcerer/Wizard Spell) | Necromancy | Ray causes Withered, and threatens a Synergy. |
Shadow Weapon (Sorcerer/Wizard Spell) | Illusion | Create a quasi-real weapon for yourself or for allies. |
Shield (Sorcerer/Wizard Spell) | Enchantment | Invisible disc gives +4 Arcane Bonus to AC. |
Silent Image (Sorcerer/Wizard Spell) | Illusion | Creates a visual-based illusion of your design. |
Snowball (Sorcerer/Wizard Spell) | Necromancy | Ranged touch delivers Cold Damage and might inflict torpid. |
Summon Monster I (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
True Strike (Sorcerer/Wizard Spell) | Universal | Gain a bonus on your next attack roll. |
Vanish (Sorcerer/Wizard Spell) | Illusion | Immediately become Invisible for 1 round. |
Ventriloquism (Sorcerer/Wizard Spell) | Illusion | Make your voice seem to issue from someplace else. |
2nd-Level Spells
Spell Name | School | Description |
---|---|---|
Blindness/Deafness (Sorcerer/Wizard Spell) | Necromancy | Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy. |
Blur (Sorcerer/Wizard Spell) | Illusion | Subject gains partial concealment if they displace at least 15 feet from their starting space each round. |
Burst of Radiance (Sorcerer/Wizard Spell) | Illusion | Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them. |
Codespeak (Sorcerer/Wizard Spell) | Enchantment | Recipients gain the ability to speak, read, and write a new, coded language. |
Compassionate Ally (Sorcerer/Wizard Spell) | Enchantment | Target is compelled to help injured ally or suffer the Antagonized condition. |
Disguise Other (Sorcerer/Wizard Spell) | Illusion | As Disguise Self (Sorcerer/Wizard Spell), but affects you or another. |
Embrace Destiny (Sorcerer/Wizard Spell) | Universal | Dice with Fate, for good or ill. |
Euphoric Cloud (Sorcerer/Wizard Spell) | Enchantment | Fog intoxicates living creatures. |
False Life (Sorcerer/Wizard Spell) | Necromancy | Gain 1d10 temporary hp + 1/lvl (max +10). |
Ghoul Touch (Sorcerer/Wizard Spell) | Necromancy | Damages one living target you touch. |
Glitterdust (Sorcerer/Wizard Spell) | Enchantment | Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects. |
Haunting Mists (Sorcerer/Wizard Spell) | Illusion | Creatures are shaken and take gnashing damage...or DO they? |
Invisibility (Sorcerer/Wizard Spell) | Illusion | Subject is invisible until the end of its next encounter. |
Life Pact (Sorcerer/Wizard Spell) | Necromancy | Affected creatures automatically donate hp to stabilize fallen ally. |
Magic Mouth (Sorcerer/Wizard Spell) | Illusion | Objects speaks once when triggered. |
Minor Image (Sorcerer/Wizard Spell) | Illusion | Creates a visual and audible illusion of your design that can cause harm to believers. |
Mirror Image (Sorcerer/Wizard Spell) | Illusion | Creates a decoy duplicate of you. |
Qualm (Sorcerer/Wizard Spell) | Enchantment | Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing. |
Scare (Sorcerer/Wizard Spell) | Necromancy | Inflict psychic damage and Cringing on one or two targets. |
Scorching Ray (Sorcerer/Wizard Spell) | Enchantment | Ray Attack deals Fire Damage. |
Seducer's Eyes (Sorcerer/Wizard Spell) | Enchantment | You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them. |
See Invisibility (Sorcerer/Wizard Spell) | Universal | Reveals invisible creatures or objects. |
Share Memory (Sorcerer/Wizard Spell) | Universal | Share or inflict one memory upon the target. |
Spell Gauge (Sorcerer/Wizard Spell) | Universal | You learn the nature of, and disable, a target creature's supernatural or spell-like ability. |
Stricken Heart (Sorcerer/Wizard Spell) | Necromancy | Clenching agonies inflict Necrotic damage and Jostled. |
Summon Monster II (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Tactical Acumen (Sorcerer/Wizard Spell) | Enchantment | Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning. |
Touch of Bloodletting (Sorcerer/Wizard Spell) | Necromancy | This spell causes any existing wounds that the target possesses to bleed profusely. |
Touch of Mercy (Sorcerer/Wizard Spell) | Enchantment | The target creature gains the Secured condition. |
Twilight Haze (Sorcerer/Wizard Spell) | Illusion | Illusory fog obscures vision. |
3rd-Level Spells
Spell Name | School | Description |
---|---|---|
Accursed Glare (Sorcerer/Wizard Spell) | Necromancy | Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy. |
Adjustable Disguise (Sorcerer/Wizard Spell) | Illusion | As Disguise Self (Sorcerer/Wizard Spell), but you can change the disguise as a swift action. |
Aqueous Orb (Sorcerer/Wizard Spell) | Enchantment | Rolling ball of water deals Buffeting or Winded Damage. |
Arcane Sight (Sorcerer/Wizard Spell) | Enchantment | Magical auras become visible, a ray attack becomes available. |
Barrow Haze (Sorcerer/Wizard Spell) | Necromancy | Fog obscures vision and inflicts negative energy. |
Bells (Sorcerer/Wizard Spell) | Enchantment | A silvery tinkle distracts your foes...or destroys them. |
Blot (Sorcerer/Wizard Spell) | Illusion | Ruins writings and wipes creatures out of existence. |
Chain of Perdition (Sorcerer/Wizard Spell) | Enchantment | Creates a floating chain of force that damages your foes most terribly. |
Displacement (Sorcerer/Wizard Spell) | Illusion | Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round. |
Fly (Sorcerer/Wizard Spell) | Universal | Subject gains Lesser Flight equal to its normal Walk speed. |
Gentle Repose (Sorcerer/Wizard Spell) | Necromancy | Preserves one corpse. |
Halt Undead (Sorcerer/Wizard Spell) | Necromancy | Immobilizes several undead that are near each other. |
Heroism (Sorcerer/Wizard Spell) | Enchantment | Gives +2 bonus on attack rolls, saving throws, and skill checks. |
Hold Person (Sorcerer/Wizard Spell) | Enchantment | Paralyzes one humanoid creature for a brief time. |
Invisibility Sphere (Sorcerer/Wizard Spell) | Illusion | Makes creatures within 10 ft. of the touched recipient invisible. |
Isolate (Sorcerer/Wizard Spell) | Illusion | Your ray attack causes a target to become Exiled. |
Major Image (Sorcerer/Wizard Spell) | Illusion | As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects. |
Malediction (Sorcerer/Wizard Spell) | Necromancy | Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them. |
Protection from Energy (Sorcerer/Wizard Spell) | Enchantment | Grants 3 temp hit points/lvl, only against one kind of common energy. |
Ray of Exhaustion (Sorcerer/Wizard Spell) | Necromancy | Ray makes subject fatigued and places it at risk of a synergy. |
Stinking Cloud (Sorcerer/Wizard Spell) | Enchantment | Vile vapors inflict damage and the Gagging condition.. |
Stoneskin (Sorcerer/Wizard Spell) | Enchantment | Ignores a scaling number of points of damage per attack from a specified Common Physical damage type. |
Suggestion (Sorcerer/Wizard Spell) | Enchantment | Compels subject to follow stated course of action. |
Summon Monster III (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Unravel Destiny (Sorcerer/Wizard Spell) | Universal | A target suffers if it has Action Points. |
4th-Level Spells
Spell Name | School | Description |
---|---|---|
Bestow Curse (Sorcerer/Wizard Spell) | Enchantment | Immediately inflict Cursed or Jinxed on a creature within your melee reach. |
Charm Monster (Sorcerer/Wizard Spell) | Enchantment | Makes monster believe it is your ally. |
Confusion (Sorcerer/Wizard Spell) | Enchantment | Subjects struck by ray behave oddly and are at risk of a synergy. |
Crushing Despair (Sorcerer/Wizard Spell) | Enchantment | Subjects struggle to keep living against the assault of quiescent damage. |
Enervation (Sorcerer/Wizard Spell) | Necromancy | Subject gains 1d4 points of Essence Suppression and is at risk of a synergy. |
False Life, Greater (Sorcerer/Wizard Spell) | Necromancy | Gain 2d10 temporary hp + 1/lvl. |
Fear (Sorcerer/Wizard Spell) | Necromancy | Subjects within cone suffer Psychic damage and gain the Cringing condition. |
Illusory Wall (Sorcerer/Wizard Spell) | Illusion | Wall, floor, or ceiling looks real, but anything can pass through. |
Invisibility, Greater (Sorcerer/Wizard Spell) | Illusion | As Invisibility (Sorcerer/Wizard Spell), but works against all senses. |
Overwhelming Grief (Sorcerer/Wizard Spell) | Enchantment | Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect. |
Phantasmal Killer (Sorcerer/Wizard Spell) | Illusion | Fearsome phantom image damages a foe. |
Pillar of Ice (Sorcerer/Wizard Spell) | Necromancy | Creates confounding pillars of ice. |
Rainbow Pattern (Sorcerer/Wizard Spell) | Illusion | Lights fascinate and inflict Light damage on chosen creatures. |
Shadow Barbs (Sorcerer/Wizard Spell) | Illusion | When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not. |
Shocking Image (Sorcerer/Wizard Spell) | Illusion | As Mirror Image (Sorcerer/Wizard Spell), but the duplicates emit electrical damage when destroyed. |
Summon Monster IV (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Unbearable Brightness (Sorcerer/Wizard Spell) | Enchantment | Your enchantment blasts an area with destroying light (energy, uncommon). |
Wall of Blindness (Sorcerer/Wizard Spell) | Illusion | Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses. |
Wandering Star Motes (Sorcerer/Wizard Spell) | Illusion | Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage. |
5th-Level Spells
Spell Name | School | Description |
---|---|---|
Absorb Toxicity (Sorcerer/Wizard Spell) | Necromancy | You become immune to poisons, absorb one, and then spread it to others. |
Astral Projection, Lesser (Sorcerer/Wizard Spell) | Necromancy | Limited astral travel. |
Blight (Sorcerer/Wizard Spell) | Necromancy | Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty. |
Damnation Stride (Sorcerer/Wizard Spell) | Enchantment | Teleports you a short distance and leaves behind a burst of fire. |
Daywalker (Sorcerer/Wizard Spell) | Necromancy | Turns an ally into a pseudo-undead, with potent benefits. |
Dismissal (Sorcerer/Wizard Spell) | Enchantment | Your scorn hurts. Make a ray attack with dire consequences. |
Dominate Person (Sorcerer/Wizard Spell) | Enchantment | Controls Humanoid telepathically. |
Feeblemind (Sorcerer/Wizard Spell) | Enchantment | Subject's INT and CHA are destroyed, inflicting heavy Psychic damage and Ability Drain. |
Hold Monster (Sorcerer/Wizard Spell) | Enchantment | Briefly paralyzes one creature of any type. |
Mind Fog (Sorcerer/Wizard Spell) | Illusion | Illusory fog obscures vision and causes fictive damage. |
Nightmare (Sorcerer/Wizard Spell) | Illusion | Sends vision dealing heavy psychic damage and fatigue. |
Persistent Image (Sorcerer/Wizard Spell) | Illusion | As Minor Image (Sorcerer/Wizard Spell), but much stronger. |
Phantasmal Web (Sorcerer/Wizard Spell) | Illusion | Catches subjects in an illusory web. |
Stoneskin, Communal (Sorcerer/Wizard Spell) | Enchantment | As Stoneskin, but you may protect multiple creatures. |
Suffocation (Sorcerer/Wizard Spell) | Necromancy | Target suffers heavy winded damage. |
Summon Monster V (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Uncommon Stoneskin (Sorcerer/Wizard Spell) | Enchantment | Ignores a scaling number of points of damage per attack from a specified Uncommon Physical damage type. |
Wall of Sound (Sorcerer/Wizard Spell) | Enchantment | Sonic wall damages creatures. |
6th-Level Spells
Spell Name | School | Description |
---|---|---|
Apparition (Sorcerer/Wizard Spell) | Illusion | The caster creates a short-lived illusory thing, that traces a 30 foot line and makes touch attacks. |
Banshee Blast (Sorcerer/Wizard Spell) | Necromancy | Cone deals severe damage and induces fear. |
Circle of Death (Sorcerer/Wizard Spell) | Necromancy | Dark forces attempt to slay all living creatures. |
Cloak of Dreams (Sorcerer/Wizard Spell) | Enchantment | Ray causes living creatures to fall asleep and risk a Synergy. |
Deadly Necrosis (Sorcerer/Wizard Spell) | Necromancy | Strikes a creature you choose with necrotic damage and are Impaired...at a minimum. |
Envious Urge (Sorcerer/Wizard Spell) | Enchantment | Targets suffer damage and want what you have. A lot. |
Eyebite (Sorcerer/Wizard Spell) | Necromancy | Targets suffer rugosic damage and are dazzled. |
Freezing Sphere (Sorcerer/Wizard Spell) | Enchantment | Freezes water or deals cold damage. |
Hallucinatory Terrain (Sorcerer/Wizard Spell) | Illusion | Appears like any sort of natural terrain, but does not conceal structures or creatures. |
Heroism, Greater (Sorcerer/Wizard Spell) | Enchantment | Gives +3 bonus on attack rolls, saves, and skill checks, and temporary hit points. |
Programmed Image (Sorcerer/Wizard Spell) | Illusion | As Minor Image, but dormant until triggered by event. |
Serenity (Sorcerer/Wizard Spell) | Enchantment | Peaceful feelings harm those attempting violence. |
Shadow Walk (Sorcerer/Wizard Spell) | Illusion | Step into shadow to travel rapidly. |
Suggestion, Mass (Sorcerer/Wizard Spell) | Enchantment | As Suggestion, affects multiple targets. |
Summon Monster VI (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
True Seeing (Sorcerer/Wizard Spell) | Universal | Lets you see things as they really are. |
Undeath to Death (Sorcerer/Wizard Spell) | Necromancy | Inflicts heavy light (energy, uncommon) damage to the unliving in your sight. |
Utter Contempt (Sorcerer/Wizard Spell) | Enchantment | Targets suffer heavy Soul (energy, rare) damage as you deride them. |
7th-Level Spells
Spell Name | School | Description |
---|---|---|
Apparition Insidiae (Sorcerer/Wizard Spell) | Illusion | The caster creates a short-lived illusory thing, that traces a 40 foot line and makes touch attacks. |
Arcane Sight, Greater (Sorcerer/Wizard Spell) | Enchantment | As Arcane Sight, but faster, and the ray attack is stronger. |
Archon's Trumpet (Sorcerer/Wizard Spell) | Enchantment | Inflicts heavy thundercrash damage to all targets in a 30 foot cone. |
Finger of Death (Sorcerer/Wizard Spell) | Necromancy | Deals heavy necrotic (energy, uncommon) damage to one subject. |
Fly, Mass (Sorcerer/Wizard Spell) | Universal | One or more creatures gains ability to fly. |
Hold Person, Mass (Sorcerer/Wizard Spell) | Enchantment | This spell briefly paralyzes several humanoid targets. |
Insanity (Sorcerer/Wizard Spell) | Enchantment | Subject suffers continuous confusion. |
Invisibility, Mass (Sorcerer/Wizard Spell) | Illusion | As Greater Invisibility, but affects multiple creatures. |
Mirage Arcana (Sorcerer/Wizard Spell) | Illusion | As Hallucinatory Terrain, plus structures. |
Plague Storm (Sorcerer/Wizard Spell) | Necromancy | Cloud inflicts Necrotic damage |
Project Image (Sorcerer/Wizard Spell) | Illusion | Illusory double can talk and cast spells. |
Rare Stoneskin (Sorcerer/Wizard Spell) | Enchantment | Ignores a scaling number of points of damage per attack from a specified Rare Physical damage type. |
Standing Wave (Sorcerer/Wizard Spell) | Enchantment | Rolling ball of water deals Buffeting or Winded Damage. |
Sudden Necrosis (Sorcerer/Wizard Spell) | Necromancy | Strikes a creature you choose with necrotic damage and inflicts Impaired...at a minimum. |
Summon Monster VII (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Wall of Light (Sorcerer/Wizard Spell) | Enchantment | An immobile curtain of deadly light that blocks line of sight. |
Wish, Limited (Sorcerer/Wizard Spell) | Universal | Alters reality (within limits). |
8th-Level Spells
Spell Name | School | Description |
---|---|---|
Apparition Dirus (Sorcerer/Wizard Spell) | Illusion | The caster creates a short-lived illusory thing, that traces a 60 foot line and makes touch attacks. |
Bestow Curse, Greater (Sorcerer/Wizard Spell) | Enchantment | Inflicts Cursed or Hexed upon multiple creatures you choose. |
Burst of Revelation (Sorcerer/Wizard Spell) | Enchantment | Enemies you choose at long range suffer terrible damage of a type you choose. |
Charm Monster, Mass (Sorcerer/Wizard Spell) | Enchantment | As Charm Monster, but multiple targets within 30 feet of each other. |
Deadly Image (Sorcerer/Wizard Spell) | Illusion | As Minor Image, much bigger, more damaging, and may affect multiple senses. |
Deathneedle (Sorcerer/Wizard Spell) | Necromancy | A needle of shadow darts out as a ray and inflicts heavy negative energy damage to a target. |
Demand (Sorcerer/Wizard Spell) | Enchantment | As Sending, plus you can send a Suggestion. |
Destruction of Self (Sorcerer/Wizard Spell) | Illusion | You create a ray attack of lies, that knocks your target loose from reality. |
Ghosthowl (Sorcerer/Wizard Spell) | Illusion | Damages insubstantial creatures without a saving throw, and all others with a saving throw. |
Horrid Wilting (Sorcerer/Wizard Spell) | Necromancy | Deals terrible Desiccation damage to creatures chosen. |
Incendiary Cloud (Sorcerer/Wizard Spell) | Enchantment | Cloud obscures vision and inflicts Darkfire damage. |
Instant Necrosis (Sorcerer/Wizard Spell) | Necromancy | Strikes a creature you choose with necrotic damage and inflicts Crippled...at a minimum. |
Orb of the Void (Sorcerer/Wizard Spell) | Necromancy | Flying sphere of darkness deals Necrotic damage and Essence Destruction. |
Power Word Stun (Sorcerer/Wizard Spell) | Enchantment | Ray attack stuns creature and places them at risk of a Synergy. |
Screen (Sorcerer/Wizard Spell) | Illusion | Illusion hides area from both vision and scrying. |
Summon Monster VIII (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Thundermane (Sorcerer/Wizard Spell) | Illusion | You put on a spectacle, dealing heavy, albeit illusory, damage to victims you choose. |
9th-Level Spells
Spell Name | School | Description |
---|---|---|
Apparition Atrox (Sorcerer/Wizard Spell) | Illusion | The caster creates a short-lived illusory thing, that traces a 120 foot line and makes touch attacks. |
Astral Projection (Sorcerer/Wizard Spell) | Necromancy | Projects you and others onto Astral Plane. |
Bruxism (Sorcerer/Wizard Spell) | Enchantment | Locks the form of affected enemy creatures into rigid spasms, causing damage if they try to escape. |
Canopic Conversion (Sorcerer/Wizard Spell) | Necromancy | Turns your allies into pseudo-undead, with potent benefits. |
Censorium (Sorcerer/Wizard Spell) | Illusion | Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage. |
Dominate Monster (Sorcerer/Wizard Spell) | Enchantment | As Dominate Person, but any creature. |
Elitist (Sorcerer/Wizard Spell) | Enchantment | Ally creatures, which may include yourself, gain many potent boosts when affected by Elitist. |
Energy Drain (Sorcerer/Wizard Spell) | Necromancy | Subject gains 2d4 points of Essence Omission and is at risk of a synergy. |
Fleshblight (Sorcerer/Wizard Spell) | Necromancy | Calls forth a long-range 7x7 cone of necrotic (energy, uncommon) damage, affecting both friend and foe. |
Forced Quiet (Sorcerer/Wizard Spell) | Enchantment | Muffle sound around the target. |
Foresight (Sorcerer/Wizard Spell) | Universal | "Sixth sense" warns of impending danger and grants many benefits. |
Ghost Dance (Sorcerer/Wizard Spell) | Illusion | Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment. |
Gift of the Rider (Sorcerer/Wizard Spell) | Illusion | Allied recipients may use their actions and movements far more efficiently. |
Heroic Invocation (Sorcerer/Wizard Spell) | Enchantment | Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed. |
Hold Monster, Mass (Sorcerer/Wizard Spell) | Enchantment | Paralyzes multiple creatures for a short time. |
Mad Hallucination (Sorcerer/Wizard Spell) | Illusion | Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy. |
Mass Instant Necrosis (Sorcerer/Wizard Spell) | Necromancy | Strikes all creatures you choose with tenebrous damage and inflicts Crippled...at a minimum. |
Overwhelming Presence (Sorcerer/Wizard Spell) | Enchantment | Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy. |
Parliament of Selves (Sorcerer/Wizard Spell) | Illusion | Creates a decoy duplicate of your allies. |
Perfect Stoneskin (Sorcerer/Wizard Spell) | Enchantment | Ignores a scaling number of points of damage per attack from all Physical damage types. |
Power Word Kill (Sorcerer/Wizard Spell) | Enchantment | Ray which deals massive eldritch damage with no saving throw allowed. |
Shades (Sorcerer/Wizard Spell) | Illusion | As Shadow Walk, but with no miss chance and a Teleport combat move. |
Soul Bind (Sorcerer/Wizard Spell) | Necromancy | Bind your enemies and allies together, granting bonus AC and damage. |
Soulburn (Sorcerer/Wizard Spell) | Necromancy | Immolate your chosen enemies with precise blasts of void damage, searing their bodies and sight. |
Storm of Revelation (Sorcerer/Wizard Spell) | Enchantment | A huge storm of magic inflicts Eldritch damage and renders the world transparent and glowing. |
Suffocation, Mass (Sorcerer/Wizard Spell) | Necromancy | Multiple creatures suffer heavy winded damage. |
Summon Monster IX (Sorcerer/Wizard Spell) | Universal | Summons one Summoned Monster to fight for you. |
Sundering Shards (Sorcerer/Wizard Spell) | Illusion | All creatures and objects in a 30-foot (6x6) cone suffer damage. |
Wail of the Banshee (Sorcerer/Wizard Spell) | Necromancy | Deals heavy threnodic damage to a forty-foot area with you in the center. |
Weird (Sorcerer/Wizard Spell) | Illusion | Changes allies into enemies and enemies into allies in a most confusing fashion. |
Wish (Sorcerer/Wizard Spell) | Universal | Reshape reality at your whim, within limits, and at a cost. |