Muleback Cords
Muleback Cords
Muleback Cords are a length of cordage which simple, hardworking folks will tie, wrap, and wind in a reinforcing loop around their shoulders and upper back. These cords have the mundane function of holding back your shoulders, allowing you to carry, lift, and move heavier burdens without hurting yourself.
Magical versions of these humble lengths of cord, like most magical versions of simple things, can come in a ridiculous array of versions. Delicate silken twine, no-nonsense hemp rope, or huge bulging ropes of strange magical fibers, all can be muleback cords. These cords can be plain rope, or wildly decorated, with exotic materials like peacock feathers, roc down, truemetal wires, embedded lumps of coal or jet, silverstones, blocks of dural, or even gemstones nestled into the gaps between the strands.
All of these fancy or plain versions all perform the same actions, namely, they infuse the wearer with a deep, tireless well of power.
Muleback cords don't make your actions any more forceful or damaging in most circumstances. The explosive force needed to inflict injury with conventional weaponry is not what cords impart. Muleback cords infuse the wearer with a deeper, broader sort of power, the sort of steady, relentless might that allows you to carry massive burdens all day, that allows you to take up a pick and shovel and dig a hole straight through a mountain range, the sort of unflinching might that allows you to drag a bridge off its foundations in the middle of a hurricane.
Even at this, the humble muleback cords are not the be-all and end-all of might. If you want to be able to carry around castles on your back, you need to look at Brobdingnagian Armor. But muleback cords will stack with all other sources of additional carrying capacity, and the steady, driving quality of the strength derived from the cords are nearly unique.
The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.
Muleback Cords +1 [link] [edit]
- Cost: 500 gp
- Weight: 10 lbs.
- Their Light Load increases by 100 pounds, with commensurate increases to their Medium (double), Heavy (triple), and Drag (times fifteen) capacities.
- Adds a +1 Enhancement bonus to all Might skill checks, including all associated Combat Maneuvers.
- Adds +5 points of bonus damage to all successful Might-based combat maneuvers. The damage type is the same as the weapon used for the combat maneuver, and is added to that damage for purposes of penetrating Damage Resistance.
- Creation: Creator (Feat), Bailiwick Check (DC 12 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 250 gp (minus cost of symbolic item).
Muleback Cords +2 [link] [edit]
- Cost: 6,250 gp
- Weight: 10 lbs.
- Their Light Load increases by 200 pounds, with commensurate increases to their Medium (double), Heavy (triple), and Drag (times fifteen) capacities.
- Adds a +2 Enhancement bonus to all Might skill checks, including all associated Combat Maneuvers.
- Adds +8 points of bonus damage to all successful Might-based combat maneuvers. The damage type is the same as the weapon used for the combat maneuver, and is added to that damage for purposes of penetrating Damage Resistance.
- Creation: Creator (Feat), Bailiwick Check (DC 24 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 3,125 gp (minus cost of symbolic item).
Muleback Cords +3 [link] [edit]
- Cost: 22,750 gp
- Weight: 10 lbs.
- Their Light Load increases by 300 pounds, with commensurate increases to their Medium (double), Heavy (triple), and Drag (times fifteen) capacities.
- Adds a +3 Enhancement bonus to all Might skill checks, including all associated Combat Maneuvers.
- Adds +13 points of bonus damage to all successful Might-based combat maneuvers. The damage type is the same as the weapon used for the combat maneuver, and is added to that damage for purposes of penetrating Damage Resistance.
- Grants the Sunder Weapon Quality to any weapon proficiently wielded by an attuned wearer. Yes, this applies to your bare hands. Given time, a proficient wearer of Muleback Cords can batter down doors and walls with a little work.
- Creation: Creator (Feat), Bailiwick Check (DC 36 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 11,375 gp (minus cost of symbolic item).
Muleback Cords +4 [link] [edit]
- Cost: 120,000 gp
- Weight: 10 lbs.
- Their Light Load increases by 500 pounds, with commensurate increases to their Medium (double), Heavy (triple), and Drag (times fifteen) capacities.
- Adds a +4 Enhancement bonus to all Might skill checks, including all associated Combat Maneuvers.
- Adds +21 points of bonus damage to all successful Might-based combat maneuvers. The damage type is the same as the weapon used for the combat maneuver, and is added to that damage for purposes of penetrating Damage Resistance.
- Grants the Sunder Weapon Quality to any weapon proficiently wielded by an attuned wearer. Yes, this applies to your bare hands. Given time, a proficient wearer of Muleback Cords can batter down doors and walls with a little work.
- In addition to the above, if the wearer wields a weapon which has the Sunder property natively, all successful Sunders made with such a weapon add an extra point of Durability damage to their result. Against most objects this has little effect, but against structures it is very effective indeed.
- Creation: Creator (Feat), Bailiwick Check (DC 48 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 60,000 gp (minus cost of symbolic item).
Muleback Cords +5 [link] [edit]
- Cost: 650,000 gp
- Weight: 10 lbs.
- Their Light Load increases by 1000 pounds, with commensurate increases to their Medium (double), Heavy (triple), and Drag (times fifteen) capacities.
- Adds a +5 Enhancement bonus to all Might skill checks, including all associated Combat Maneuvers.
- Adds +34 points of bonus damage to all successful Might-based combat maneuvers. The damage type is the same as the weapon used for the combat maneuver, and is added to that damage for purposes of penetrating Damage Resistance.
- Grants the Sunder Weapon Quality to any weapon proficiently wielded by an attuned wearer. Yes, this applies to your bare hands. Given time, a proficient wearer of Muleback Cords can batter down doors and walls with a little work.
- In addition to the above, if the wearer wields a weapon which has the Sunder property natively, all successful Sunders made with such a weapon add two extra points of Durability damage to their result. Against most objects this has little effect, but against structures it is very effective indeed.
- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 60 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 325,000 gp (minus cost of symbolic item).
Muleback Cords +6 [link] [edit]
- Cost: 3,600,000 gp
- Weight: 10 lbs.
- Their Light Load increases by 10,000 pounds, with commensurate increases to their Medium (double), Heavy (triple), and Drag (times fifteen) capacities.
- Adds a +6 Enhancement bonus to all Might skill checks, including all associated Combat Maneuvers.
- Adds +55 points of bonus damage to all successful Might-based combat maneuvers. The damage type is the same as the weapon used for the combat maneuver, and is added to that damage for purposes of penetrating Damage Resistance.
- Grants the Sunder Weapon Quality to any weapon proficiently wielded by an attuned wearer. Yes, this applies to your bare hands. Given time, a proficient wearer of Muleback Cords can batter down doors and walls with a little work.
- In addition to the above, if the wearer wields a weapon which has the Sunder property natively, all successful Sunders made with such a weapon add three extra points of Durability damage to their result. Against most objects this has little effect, but against structures it is very effective indeed.
- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72 (10 + double CL)), Vital remnant, An item symbolic of the enchantment, 1,800,000 gp (minus cost of symbolic item).
Muleback Cords +7 [link] [edit]
- Cost: 18,675,000 gp
- Weight: 10 lbs.
- Their Light Load increases by 100,000 pounds, with commensurate increases to their Medium (double), Heavy (triple), and Drag (times fifteen) capacities.
- Adds a +7 Enhancement bonus to all Might skill checks, including all associated Combat Maneuvers.
- Adds +89 points of bonus damage to all successful Might-based combat maneuvers. The damage type is the same as the weapon used for the combat maneuver, and is added to that damage for purposes of penetrating Damage Resistance.
- Grants the Sunder Weapon Quality to any weapon proficiently wielded by an attuned wearer. Yes, this applies to your bare hands. Given time, a proficient wearer of Muleback Cords can batter down doors and walls with a little work.
- In addition to the above, if the wearer wields a weapon which has the Sunder property natively, all successful Sunders made with such a weapon add four extra points of Durability damage to their result. Against most objects this has little effect, but against structures it is very effective indeed.
- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 84 (10 + double CL)), Empyrean remnant, An item symbolic of the enchantment, 9,337,500 gp (minus cost of symbolic item).