Magic Items: Difference between revisions
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{{Magic-Item-Master-Table|Limitless Quiver}} | {{Magic-Item-Master-Table|Limitless Quiver}} | ||
{{Magic-Item-Master-Table|Magic Haversack}} | {{Magic-Item-Master-Table|Magic Haversack}} | ||
{{Magic-Item-Master-Table|Manual of Bodily Health}} | |||
{{Magic-Item-Master-Table|Mortal Coil}} | {{Magic-Item-Master-Table|Mortal Coil}} | ||
{{Magic-Item-Master-Table|Necklace of Fire}} | {{Magic-Item-Master-Table|Necklace of Fire}} |
Revision as of 19:22, 28 July 2019
Magic Item Pricing
If you want to buy an item that isn't listed on the Epic Path page (such as something listed on d20pfsrd), you must first get GM approval for the item. If it is approved, use the pricing model, based on the caster level of the item.
Pre-built items listed below still require GM approval (as do all items, really), but the prices for them are already calculated for you.
This page contains a listing of the pre-made magic items available in Epic Path. GM's are encouraged to allow players to create new items using the magic item creation rules, and, if the new items seem like they might be commonplace among discerning adventurers, include them in the pre-made magic items of their campaign.
The principle advantage of a pre-made magic item over those created custom is availability. Pre-made magic items have a chance to be available in a magic shop (this percentage chance is listed in the Money and Merchants page). Custom items must always be created, which takes a minimum of 1 week and often longer, whether it is made by a PC or an NPC. While large settlements will have magic item craftsmen who specialize in creating custom magic items, they demand payment up front and make the players wait for their item to be made.
Note that characters with the Creator (Feat) are able to use the rules of that feat and the notations at the bottom of all items to make their own, usually saving quite a bit of money in the process, although it takes a good amount of time. There are more notes and rules about magic items at the Magic Item Crafting Rules page as well.
Descriptions on this page do not provide all the details of the items described -- they are just summaries, and are often incomplete. Click on the item's link for complete details. In any case where the summary contradicts an item's full description, the full description should be considered correct (barring GM exception).
Armor | Belt | Body | Chest | Eyes | Feet | Hands |
Head | Headband | Neck | Rings | Shoulders | Wrists | |
Weapons | Rods | Staves | Wands | Shields | Slotless | Consumable |
Skill Bonus Items
Adventurers will frequently find themselves wishing they had a little 'edge' on certain skills. Maybe they are not the brightest star in the heavens and have trouble mastering everything they would like. Maybe they want to be REALLY good at something. Or maybe they just like being pretty good at a lot of things. Regardless of why, it is possible to build a myriad of devices that make you better at 'things', and the rules for buying those items are found on the Skill Bonuses page.
Templates For New Items
- First item in a clade and the family description
- Each item after first
- Aggregated Family Page
- Table Row Per Item - use on tables listing items by slot (e.g. Magic Rods page)
- Table Row Per Family - use on main magic items table page (i.e. Magic Items page)
- Solo items not in a clade (e.g. rods)
- Weapon Base Prices - used as base price for all items unless price-nudge field is left blank
Pre-Built Magic Items
Magic Item Name | Slot | Description |
---|---|---|
Amulet of Natural Armor | Neck | Adds Enhancement Bonus to Natural Armor. |
Amulet of Mighty Fists | Neck | Adds Melee Magic Weapon Enhancement bonuses and Magic Properties to your unarmed attacks. |
Auric Enhancer | Armor | Grants +1 additional target to spells or True Dweomers that are either rays or have a limited number of targets greater than one. |
Bandeau of Grace | Belt | Grants the wearer a bonus to their Dexterity score. |
Belt of Physical Perfection | Belt | Grants the wearer a bonus to their Constitution, Dexterity, and Strength scores. |
Belt of the Powerful Form | Belt | Grants an enhancement bonus to two of the wearer's physical stats (STR, DEX, or CON) |
Boots of Bounding | Feet | Sleek footwear that grants a Hover move. |
Boots of Speed | Feet | Aggressively styled boots that add to your movement speed. |
Boots of the Daredevil | Feet | Adds bonuses to reckless movement. |
Bracers of Armor | Wrists | Grant an Armor Enhancement Bonus to the attuned wearer's Armor Class. |
Chronicler's Coronet | Headband | Grants wearer an enhancement bonus to their Charisma score. |
Cloak of Resistance | Shoulders | A Cloak of Resistance adds a Resistance bonus to all saving throws made by an attuned wearer. |
Crown of Swords | Head | Strike at foes who attack you. |
Deathwatch Monocle | Eyes | Grants the wearer an intuitive knowledge of the health of nearby creatures. |
Diadem of Deep Design | Headband | Grants wearer an enhancement bonus to their Intelligence, Wisdom, and Charisma scores. |
Finemail Smallclothes | Armor | Grants wearer the effects of a dweomermetal, without the hassle of wearing armor. |
Glowing Gloves | Hands | Handgear with many marking, debuffing, and movement abilities. |
Headband of Gracious Wit | Headband | Grants an enhancement bonus to two of the wearer's mental ability scores (Intelligence, Wisdom, or Charisma). |
Limitless Quiver | Slotless | Creates an unending supply of non-magical ammunition. |
Magic Haversack | Slotless | A backpack which holds more than its size suggests, without increasing in weight. |
Manual of Bodily Health | Consumable | One-use magical books to increase Constitution. |
Mortal Coil | Belt | Grants wearer an enhancement bonus to Constitution. |
Necklace of Fire | Neck | Grants scaling fire powers to the attuned wearer. |
Pearl of Power | Neck | Adds one spell slot per spell level its level and below. |
Portable Hole | Slotless | Pieces of cloth or small boxes, oddly weighty for their size, that open into large storage spaces. |
Quickrunner Surcoat | Chest | This elegant surcoat lends the wearer speed and the ability to escape obstacles. |
Sipping Jacket | Chest | Can store and apply the effects of magical potions. |
Stampede Stompers | Feet | Heavy footwear that provides many martial benefits. |
Ring of Devotion | Rings | Doubles the number of Divine Spell Slots of a given level or levels. |
Ring of Invisibility | Rings | Boring bands of metal that have nothing to distinguish them. |
Ring of Protection | Rings | Grants the wearer a Shield Bonus to AC. |
Ring of Wizardry | Rings | Doubles the number of Arcane spell slots the wearer gains of certain spell levels. |
[[{{:Rod of Accessioning|transcludesection=Family-Name}}]] | {{:Rod of Accessioning|transcludesection=Slot}} | {{:Rod of Accessioning|transcludesection=Family-ShortDesc}} |
Sage's Circlet | Headband | Grants the wearer an enhancement bonus to their Wisdom. |
Scholar's Laurel | Headband | Grants wearer an enhancement bonus to their Intelligence score. |
Truss of Might | Belt | Grants wearer an enhancement bonus to Strength. |
Tunic of Deadly Might | Chest | Add the results of a Might check to one or more attacks. |
Warrior Harness | Body | Reduces armor check penalty and dex penalty to AC of worn armor, and grants temporary hit points. |