Bestow Hope (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
|Category=[[Category:Cleric]][[Category:Paladin]]
|Category=[[Category:Cleric]][[Category:Paladin]]
|Flavor=Upon healing a creature with positive energy, you also give it hope.
|Flavor=Upon healing a creature with positive energy, you also give it hope.
|Prerequisites=Channel Divinity class feature, [[Channel, Improved (Feat)]]
|Prerequisites=Channel Divinity class feature, [[Channel, Improved (Feat)]]
|Benefit=When you heal a creature by channeling divinity, you also relieve its fear. If a creature you heal is under the effects of any condition in the [[Cowering]], [[Frightened]] or [[Panicked]] status arrays, that condition is lowered by one severity step.   
|Benefit=When you heal a creature by channeling divinity, you also relieve its fear. If a creature you heal is under the effects of any condition in the [[Cowering]], [[Frightened]] or [[Panicked]] status arrays, that condition is lowered by one severity step.   


For example, if a creature is under the effects of [[Frightened]], it becomes [[Cringing]] instead. If the creature is [[Cringing]], it becomes [[Shaken]].  This effect will completely remove a weak fear condition, namely, [[Nervous]], [[Shaken]], or [[Anxious]].
For example, if a creature is under the effects of [[Frightened]], it becomes [[Cringing]] instead. If the creature is [[Cringing]], it becomes [[Shaken]].  This effect will completely remove a weak fear condition, namely, [[Nervous]], [[Shaken]], or [[Anxious]].
}}
}}

Revision as of 13:22, 8 April 2016


Upon healing a creature with positive energy, you also give it hope.

Prerequisites: Channel Divinity class feature, Channel, Improved (Feat)

Benefit: When you heal a creature by channeling divinity, you also relieve its fear. If a creature you heal is under the effects of any condition in the Cowering, Frightened or Panicked status arrays, that condition is lowered by one severity step.

For example, if a creature is under the effects of Frightened, it becomes Cringing instead. If the creature is Cringing, it becomes Shaken. This effect will completely remove a weak fear condition, namely, Nervous, Shaken, or Anxious.