Epic Path: Difference between revisions
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== [[Magic Items]] == | == [[Magic Items]] == | ||
== [[Combat]] == | == [[Combat]] == |
Revision as of 16:52, 20 April 2019
Introduction
Classes
- Alchemist (Discoveries, Extracts)
- Barbarian (Rage Powers)
- Bard (Performances, Spells)
- Brawler
- Cleric (Spells)
- Druid (Animal Companions, Spells)
- Fighter (Tactics)
- Monk
- Paladin (Vows, Spells)
- Pariah (WIP)
- Partisan
- Prowler
- Ranger (Poultices)
- Rogue (Talents)
- Sharp (WIP)
- Sorcerer (Bloodlines, Spells)
- Warlord
- Wizard (Spells)
Races
Skills
- Acrobatics (Dex)
- Barter (Wis) (Money and Merchants)
- Bluff (Cha)
- Diplomacy (Cha)
- Disable Device (Dex)
- Disguise (Cha)
- Divinity (Varies)
- Escape Artist (Dex)
- Handle Animal (Cha)
- Heal (Wis)
- Intimidate (Cha)
- Knowledge (Int)
- Linguistics (Int) (Languages)
- Might (Str)
- Movement (Dex)
- Naturalism (Varies)
- Perception (Wis)
- Perform (Cha)
- Piloting (Varies)
- Profession (Wis)
- Reason (Varies)
- Ride (Dex)
- Sense Motive (Wis)
- Sleight of Hand (Dex)
- Spellcraft (Varies)
- Spycraft (Varies)
- Stealth (Dex)
- Survival (Wis)
- Use Magic Device (Cha)
- Warfare (Varies)
Feats
Spells
Weapons
Armor and Shields
Implements
Equipment
Magic Items
Combat
Game Master's Guide
Bestiary
Vehicle Combat
- Vehicle Classes (Upgrades)
- Vehicle Design Sheet (Google)
- (GM) Bogey Fleet List
- (GM) Designing Encounters
- (GM) Bogey Roles
- Siege Weapons
Campaign Settings
Compatibility and OGL
No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.