Magic Items: Difference between revisions
No edit summary |
No edit summary |
||
Line 89: | Line 89: | ||
{{Magic-Item-Master-Table|Monkey Belt}} | {{Magic-Item-Master-Table|Monkey Belt}} | ||
{{Magic-Item-Master-Table|Mortal Coil}} | {{Magic-Item-Master-Table|Mortal Coil}} | ||
{{Magic-Item-Master-Table|Necklace of Adaptation}} | |||
{{Magic-Item-Master-Table|Necklace of Fire}} | {{Magic-Item-Master-Table|Necklace of Fire}} | ||
{{Magic-Item-Master-Table|Pearl of Power}} | {{Magic-Item-Master-Table|Pearl of Power}} |
Revision as of 18:03, 25 August 2019
Magic Item Pricing
If you want to buy an item that isn't listed on the Epic Path page (such as something listed on d20pfsrd), you must first get GM approval for the item. If it is approved, use the pricing model, based on the caster level of the item.
Pre-built items listed below still require GM approval (as do all items, really), but the prices for them are already calculated for you.
This page contains a listing of the pre-made magic items available in Epic Path. GM's are encouraged to allow players to create new items using the magic item creation rules, and, if the new items seem like they might be commonplace among discerning adventurers, include them in the pre-made magic items of their campaign.
The principle advantage of a pre-made magic item over those created custom is availability. Pre-made magic items have a chance to be available in a magic shop (this percentage chance is listed in the Money and Merchants page). Custom items must always be created, which takes a minimum of 1 week and often longer, whether it is made by a PC or an NPC. While large settlements will have magic item craftsmen who specialize in creating custom magic items, they demand payment up front and make the players wait for their item to be made.
Note that characters with the Creator (Feat) are able to use the rules of that feat and the notations at the bottom of all items to make their own, usually saving quite a bit of money in the process, although it takes a good amount of time. There are more notes and rules about magic items at the Magic Item Crafting Rules page as well.
Descriptions on this page do not provide all the details of the items described -- they are just summaries, and are often incomplete. Click on the item's link for complete details. In any case where the summary contradicts an item's full description, the full description should be considered correct (barring GM exception).
Armor | Belt | Body | Chest | Eyes | Feet | Hands |
Head | Headband | Neck | Rings | Shoulders | Wrists | |
Weapons | Rods | Staves | Wands | Shields | Slotless | Consumable |
Skill Bonus Items
Adventurers will frequently find themselves wishing they had a little 'edge' on certain skills. Maybe they are not the brightest star in the heavens and have trouble mastering everything they would like. Maybe they want to be REALLY good at something. Or maybe they just like being pretty good at a lot of things. Regardless of why, it is possible to build a myriad of devices that make you better at 'things', and the rules for buying those items are found on the Skill Bonuses page.
Templates For New Items
- First item in a clade and the family description
- Each item after first
- Aggregated Family Page
- Table Row Per Item - use on tables listing items by slot (e.g. Magic Rods page)
- Table Row Per Family - use on main magic items table page (i.e. Magic Items page)
- Solo items not in a clade (e.g. rods)
- Weapon Base Prices - used as base price for all items unless price-nudge field is left blank
Magic Items
Magic Item Name | Slot | Description |
---|---|---|
Amulet of Natural Armor | Neck | Adds Enhancement Bonus to Natural Armor. |
Amulet of Mighty Fists | Neck | Adds Melee Magic Weapon Enhancement bonuses and Magic Properties to your unarmed attacks. |
Armatura Protectica | Hands | Grants the wearer a Shield Bonus to AC. |
Arsenal Gloves | Hands | Store and sort an arsenal of handheld items quickly and easily. |
Auric Enhancer | Armor | Grants +1 additional target to spells or True Dweomers that are either rays or have a limited number of targets greater than one. |
Bag of Holding | Slotless | Humble bags that hold much more than they appear to. |
Bandeau of Grace | Belt | Grants the wearer a bonus to their Dexterity score. |
Belt of Physical Perfection | Belt | Grants the wearer a bonus to their Constitution, Dexterity, and Strength scores. |
Belt of the Powerful Form | Belt | Grants an enhancement bonus to two of the wearer's physical stats (STR, DEX, or CON) |
Boots of Bounding | Feet | Sleek footwear that grants a Hover move. |
Boots of Speed | Feet | Aggressively styled boots that add to your movement speed. |
Boots of the Daredevil | Feet | Adds bonuses to reckless movement. |
Bracelets of Resistance | Wrists | A Bracelet of Resistance adds a Resistance bonus to all saving throws made by an attuned wearer. |
Bracers of Armor | Wrists | Grant an Armor Enhancement Bonus to the attuned wearer's Armor Class. |
Chronicler's Coronet | Headband | Grants wearer an enhancement bonus to their Charisma score. |
Cloak of Displacement | Shoulders | Causes the wearer to fade and blur, granting them defenses and movement powers. |
Cloak of Resistance | Shoulders | A Cloak of Resistance adds a Resistance bonus to all saving throws made by an attuned wearer. |
Component Pouch | Slotless | A small leather pouch that can magically produce any spell component worth 1 gp or less in value. |
Crown of Swords | Head | Strike at foes who attack you. |
Deathwatch Monocle | Eyes | Grants the wearer an intuitive knowledge of the health of nearby creatures. |
Diadem of Deep Design | Headband | Grants wearer an enhancement bonus to their Intelligence, Wisdom, and Charisma scores. |
Facade of Winsomeness | Head | Grants wearer an enhancement bonus to their Charisma score. |
Facade of Facility | Head | Grants wearer an enhancement bonus to their Intelligence, Wisdom, and Charisma scores. |
Facade of Perspicacity | Head | Grants an enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma). |
Facade of Wisdom | Head | Grants an enhancement bonus to the Wisdom score. |
Facade of Wits | Head | Grants an enhancement bonus to the Intelligence score. |
Finemail Smallclothes | Armor | Grants wearer the effects of a dweomermetal, without the hassle of wearing armor. |
Fugue Potion | Consumable | Grants imbiber a full-night's rest in 1 minute |
Gloves of the Designer | Hands | Grants an enhancement bonus to five different skills. |
Gloves of the Maker | Hands | Grants an enhancement bonus to eight different skills. |
Gloves of the Tradesman | Hands | Grants an enhancement bonus to three different skills. |
Gloves of the Worker | Hands | Grants an enhancement bonus to a single skill. |
Glowing Gloves | Hands | Handgear with many marking, debuffing, and movement abilities. |
Goggles of Night | Eyes | Grants Darkvision. |
Hat of Disguise | Head | Allows the user to Disguise themselves very quickly and skillfully. |
Headband of Gracious Wit | Headband | Grants an enhancement bonus to two of the wearer's mental ability scores (Intelligence, Wisdom, or Charisma). |
Headband of the Logician | Headband | Grants an enhancement bonus to five different skills. |
Headband of the Philosopher | Headband | Grants an enhancement bonus to three different skills. |
Headband of the Savant | Headband | Grants an enhancement bonus to eight different skills. |
Headband of the Theorist | Headband | Grants an enhancement bonus to a single skill. |
Helm of Protection | Head | Grants the wearer a Shield Bonus to AC. |
Jaunt Boots | Feet | Allows the wearer to move more freely in battle. |
Limitless Quiver | Slotless | Creates an unending supply of non-magical ammunition. |
Magic Haversack | Slotless | A backpack which holds more than its size suggests, without increasing in weight. |
Mantle of Armoring | Body | Adds an Enhancement Bonus to Natural Armor. |
Manual of Bodily Health | Consumable | One-use magical books to increase Constitution. |
Manual of Gainful Exercise | Consumable | One-use magical books to increase Strength. |
Manual of Quickness of Action | Consumable | One-use magical books to increase Dexterity. |
Monkey Belt | Belt | Grants the wearer amazing powers to move and bounce. |
Mortal Coil | Belt | Grants wearer an enhancement bonus to Constitution. |
Necklace of Adaptation | Neck | Grants many benefits against environmental and gaseous effects. |
Necklace of Fire | Neck | Grants scaling fire powers to the attuned wearer. |
Pearl of Power | Neck | Adds one spell slot per spell level its level and below. |
[[{{:Pirates Eyepatch|transcludesection=Family-Name}}]] | {{:Pirates Eyepatch|transcludesection=Slot}} | {{:Pirates Eyepatch|transcludesection=Family-ShortDesc}} |
Portable Hole | Slotless | Pieces of cloth or small boxes, oddly weighty for their size, that open into large storage spaces. |
Quickrunner Surcoat | Chest | This elegant surcoat lends the wearer speed and the ability to escape obstacles. |
Reinforced Waistcoat | Chest | Adds an Enhancement Bonus to Natural Armor. |
Ring of Devotion | Rings | Doubles the number of Divine Spell Slots of a given level or levels. |
Ring of Expertise | Rings | Grants an enhancement bonus to eight skills. |
Ring of Invisibility | Rings | Boring bands of metal that have nothing to distinguish them. |
Ring of Practice | Rings | Grants an enhancement bonus to a single skill. |
Ring of Protection | Rings | Grants the wearer a Shield Bonus to AC. |
Ring of Savvy | Rings | Grants an enhancement bonus to five skills. |
Ring of Talent | Rings | Grants an enhancement bonus to three skills. |
Ring of Wizardry | Rings | Doubles the number of Arcane spell slots the wearer gains of certain spell levels. |
Sage's Circlet | Headband | Grants the wearer an enhancement bonus to their Wisdom. |
Scholar's Laurel | Headband | Grants wearer an enhancement bonus to their Intelligence score. |
Shroud of the Unterwelt | Body | Grants many earthen powers of protection, concealment, and even movement. |
Sipping Jacket | Chest | Can store and apply the effects of magical potions. |
Spectacles of Winsomeness | Eyes | Grants wearer an enhancement bonus to their Charisma score. |
Spectacles of Facility | Eyes | Grants wearer an enhancement bonus to their Charisma, Intelligence, and Wisdom score. |
Spectacles of Perspicacity | Eyes | Grants an enhancement bonus to two of the wearer's mental ability scores (Intelligence, Wisdom, or Charisma). |
Spectacles of Wisdom | Eyes | Grants wearer an enhancement bonus to their Wisdom score. |
Spectacles of Wits | Eyes | Grants wearer an enhancement bonus to their Intelligence score. |
Stampede Stompers | Feet | Heavy footwear that provides many martial benefits. |
Stockings of Agility | Feet | Grants wearer an enhancement bonus to their Dexterity score. |
Stockings of Physicality | Feet | Grants the wearer a bonus to their Constitution, Dexterity, and Strength scores. |
Stockings of Robustness | Feet | Grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution). |
Stockings of Vigor | Feet | Grants wearer an enhancement bonus to their Constitution score. |
Stockings of Might | Feet | Grants wearer an enhancement bonus to their Strength score. |
Tome of Clear Thought | Consumable | One-use magical books to increase Intelligence. |
Tome of Leadership and Influence | Consumable | One-use magical books to increase Charisma. |
Tome of Understanding | Consumable | One-use magical books to increase Wisdom. |
Torques of Agility | Wrists | Grants wearer an enhancement bonus to their Dexterity score. |
Torques of Physicality | Wrists | Grants the wearer a bonus to their Constitution, Dexterity, and Strength scores. |
Torques of Robustness | Wrists | Grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution). |
Torques of Power | Wrists | Grants wearer an enhancement bonus to their Strength score. |
Torques of Vigor | Wrists | Grants wearer an enhancement bonus to their Constitution score. |
Truss of Might | Belt | Grants wearer an enhancement bonus to Strength. |
Tunic of Deadly Might | Chest | Add the results of a Might check to one or more attacks. |
Vest of Escape | Chest | Allows the wearer to teleport, both defensively and offensively. |
Victory Laurel | Headband | After defeating an enemy in open combat, grows blood-red berries which sustain and heal. |
Wand of Accessioning | Wand | Grants +1 additional target for spells or spell-like abilities with a limited number of targets. |
Wand of Quickening | Wand | Apply your Quicken Spell (Feat) to a spell without increasing its level. |
Warrior Harness | Body | Reduces armor check penalty and dex penalty to AC of worn armor, and grants temporary hit points. |